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<blockquote data-quote="pemerton" data-source="post: 9813292" data-attributes="member: 42582"><p>To me, it seems that some RPGers use <em>immersion</em> not to describe a psychological state, but a <em>logical</em> one. For instance, here:</p><p>That's not a description of a mental state. It's a characterisation of a similarity relationship between <em>processes taking place in the real world</em> and <em>imagined events occurring in the imagined world of the game</em>.</p><p></p><p>For me, "immersion" describes a mental state: Oxford Languages, vis Google, gives me "deep mental involvement in something" and that seems about right.</p><p></p><p>I very often get <em>deeply mentally involved</em> in RPGing, as with any other game: we're having fun, time passes, before you know it it's dark outside.</p><p></p><p><em>Immersion in the fiction of the game</em> is a different matter. As GM, that doesn't happen very often: I'm busy making decisions about what scene to frame, how to adjudicate a declared action, etc. I think the game that I find the most immersive, GMing, is Prince Valiant, because it's system is very simple, and resolution and decisions about resolution flow so naturally from the fiction. </p><p></p><p>As a player, it depends. To become immersed, the actual activity of playing the game has to bring me into the fiction, not sit at right-angles to it (or cross-purposes). For me, the game that I have found most immersive in play is Burning Wheel. I don't have to think in any meta-sort of way, for instance about <em>what adventure the GM has in mind</em> or <em>how should I ration my character's abilities</em>. I can just inhabit my character, and declare actions that flow from who they are and what matters to them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9813292, member: 42582"] To me, it seems that some RPGers use [I]immersion[/I] not to describe a psychological state, but a [I]logical[/I] one. For instance, here: That's not a description of a mental state. It's a characterisation of a similarity relationship between [I]processes taking place in the real world[/I] and [I]imagined events occurring in the imagined world of the game[/I]. For me, "immersion" describes a mental state: Oxford Languages, vis Google, gives me "deep mental involvement in something" and that seems about right. I very often get [I]deeply mentally involved[/I] in RPGing, as with any other game: we're having fun, time passes, before you know it it's dark outside. [I]Immersion in the fiction of the game[/I] is a different matter. As GM, that doesn't happen very often: I'm busy making decisions about what scene to frame, how to adjudicate a declared action, etc. I think the game that I find the most immersive, GMing, is Prince Valiant, because it's system is very simple, and resolution and decisions about resolution flow so naturally from the fiction. As a player, it depends. To become immersed, the actual activity of playing the game has to bring me into the fiction, not sit at right-angles to it (or cross-purposes). For me, the game that I have found most immersive in play is Burning Wheel. I don't have to think in any meta-sort of way, for instance about [I]what adventure the GM has in mind[/I] or [I]how should I ration my character's abilities[/I]. I can just inhabit my character, and declare actions that flow from who they are and what matters to them. [/QUOTE]
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