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<blockquote data-quote="Swarmkeeper" data-source="post: 9813373" data-attributes="member: 6921763"><p>This is a great post</p><p></p><p>Minor quibble with your last paragraph: I don't think one has to approach other RPGs (well at least not D&D or Worlds without Number, with which I'm most familiar) thinking/worrying about "what adventure the GM has in mind" or "how should I ration my character's abilities" that you seem to call out as things that potentially prevent a "most immersive" experience. I mean, sure, a non-zero number of players do think about those things but they don't <em>need</em> to do so to actually play the game. First, they can just follow the fiction and, especially if the fiction includes conceits like patrons or adventuring organizations, their characters are told/pick the adventure to pursue. And the characters, being capable adventurers, should have some sense of their abilities and the limitations thereof. Sure, we track those things as players but that doesn't mean the characters are not aware of their own abilities. Or maybe are you saying that any game that has limited abilities requiring player tracking is inherently "less immersive" than, say, Burning Wheel which presumably has no such mechanics (I have no idea about Burning Wheel or, really, a lot of the games you reference, so be gentle, please)? And, of course, I get that the last paragraph is really just about <em>your</em> preference, just thought it might be interesting to explore further.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9813373, member: 6921763"] This is a great post Minor quibble with your last paragraph: I don't think one has to approach other RPGs (well at least not D&D or Worlds without Number, with which I'm most familiar) thinking/worrying about "what adventure the GM has in mind" or "how should I ration my character's abilities" that you seem to call out as things that potentially prevent a "most immersive" experience. I mean, sure, a non-zero number of players do think about those things but they don't [I]need[/I] to do so to actually play the game. First, they can just follow the fiction and, especially if the fiction includes conceits like patrons or adventuring organizations, their characters are told/pick the adventure to pursue. And the characters, being capable adventurers, should have some sense of their abilities and the limitations thereof. Sure, we track those things as players but that doesn't mean the characters are not aware of their own abilities. Or maybe are you saying that any game that has limited abilities requiring player tracking is inherently "less immersive" than, say, Burning Wheel which presumably has no such mechanics (I have no idea about Burning Wheel or, really, a lot of the games you reference, so be gentle, please)? And, of course, I get that the last paragraph is really just about [I]your[/I] preference, just thought it might be interesting to explore further. [/QUOTE]
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