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<blockquote data-quote="Bill Zebub" data-source="post: 9814462" data-attributes="member: 7031982"><p>At face value I don't see anything wrong with this, except that I don't think any player (or GM) should be the judge of what "makes sense" to another player. </p><p></p><p>Let's even take an extreme case: the party is split, there is no communication between the two groups, and when combat breaks out for group A, somebody in group B suddenly decides to return to go find group A. Seems like a clear cut case of not making a decision that "makes sense" for that character.</p><p></p><p>Except....it could happen? Haven't you ever, in real life, suddenly thought something to the effect of, "Wow I've been in Sharper Image a long time...I'd better go check in on my wife at Sur la Table..."? Maybe to that player the choice <em>does</em> make sense, they really think that's what their character would do.</p><p></p><p>So we could ask them to explain it. "Hey, that seems...highly and improbably coincidental. Why would your character do that?" </p><p></p><p>If the person has a good explanation they will offer it. But if the person knows they are only doing it for gamist reasons, but there is a table "rule" about that, they will...drumroll...<em>also</em> offer a good explanation. So by having an expectation at the table that people play a certain way, we are actually encouraging people with different preferences to be deceptive.</p><p></p><p>I'm not accusing you ([USER=6747251]@Micah Sweet[/USER]) of imposing that kind of pressure. I suspect what you and most well-adjusted people do is to try to play with people who help make an enjoyable game, which usually means playing the game in a way that jibes with our own playstyle, and filter out the people who consistently spoil the fun for us. Which I think is the right answer. My general rule is to not play with jerks, instead of trying to make jerks play the game my way.</p><p></p><p>For my part, I have decided (again, by following the lead of [USER=97077]@iserith[/USER], and also <a href="https://theangrygm.com/dear-gms-metagaming-is-your-fault/" target="_blank">Angry DM</a>) to just stop worrying about why other players make decisions. Although I probably wouldn't suddenly run off to join the combat, if somebody else does so I just pay attention to the story. ("My ally arrived in the nick of time! Just like in the movies!"). Although I also try to not play with people who spoil my fun, there are too many other behaviors to filter for, and this just isn't something that bothers me. Or breaks my immersion.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9814462, member: 7031982"] At face value I don't see anything wrong with this, except that I don't think any player (or GM) should be the judge of what "makes sense" to another player. Let's even take an extreme case: the party is split, there is no communication between the two groups, and when combat breaks out for group A, somebody in group B suddenly decides to return to go find group A. Seems like a clear cut case of not making a decision that "makes sense" for that character. Except....it could happen? Haven't you ever, in real life, suddenly thought something to the effect of, "Wow I've been in Sharper Image a long time...I'd better go check in on my wife at Sur la Table..."? Maybe to that player the choice [I]does[/I] make sense, they really think that's what their character would do. So we could ask them to explain it. "Hey, that seems...highly and improbably coincidental. Why would your character do that?" If the person has a good explanation they will offer it. But if the person knows they are only doing it for gamist reasons, but there is a table "rule" about that, they will...drumroll...[I]also[/I] offer a good explanation. So by having an expectation at the table that people play a certain way, we are actually encouraging people with different preferences to be deceptive. I'm not accusing you ([USER=6747251]@Micah Sweet[/USER]) of imposing that kind of pressure. I suspect what you and most well-adjusted people do is to try to play with people who help make an enjoyable game, which usually means playing the game in a way that jibes with our own playstyle, and filter out the people who consistently spoil the fun for us. Which I think is the right answer. My general rule is to not play with jerks, instead of trying to make jerks play the game my way. For my part, I have decided (again, by following the lead of [USER=97077]@iserith[/USER], and also [URL='https://theangrygm.com/dear-gms-metagaming-is-your-fault/']Angry DM[/URL]) to just stop worrying about why other players make decisions. Although I probably wouldn't suddenly run off to join the combat, if somebody else does so I just pay attention to the story. ("My ally arrived in the nick of time! Just like in the movies!"). Although I also try to not play with people who spoil my fun, there are too many other behaviors to filter for, and this just isn't something that bothers me. Or breaks my immersion. [/QUOTE]
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