Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Immersion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thondor" data-source="post: 9815812" data-attributes="member: 31955"><p>Lots of great stuff in this thread all.</p><p></p><p>I think there are (and this thread shows) different things that get classed as immersion. I see three:</p><p></p><p></p><p></p><p>1. In character immersion = I am thinking/experiencing this as this person.</p><p>2. World immersion = Verisimilitude (this is plausibly a real place – consistent with established fictional assumptions).</p><p>3. Experience immersion = Engagement.</p><p></p><p>Breaking immersion I think has a more useful and common phrase: breaks my suspension of disbelief.</p><p></p><p>Of the three above: engagement is a precursor for the other two, but I wouldn’t use the term immersion for it.</p><p></p><p>To me the reason d’etre for all RPG adjacent activities is engagement. Whether that is engagement in a tactical combat, or engagement in a story, or engagement in world creation. I see how people could use “immersion” as a synonym here, but they are different to me.</p><p></p><p>Immersion is . . . unique to a particular type of RPG.</p><p></p><p>A game of <a href="https://composedreamgames.com/marketplace/admin/the-quiet-year" target="_blank">The Quiet Year</a> is highly engaging. You are creating a fictional world together, adding details, and riffing on ideas. It is when it goes well (it always has for me) very engaging – a state of flow and collaborative consensus base story-telling/world building.</p><p>I am not immersed. I am not in that world. We switch hats too rapidly between factions and ideas. It is highly engaging experience and you can spend much time afterwards recalling what you built together.</p><p></p><p>I can be engaged with any manner of mechanics in any kind of game.</p><p></p><p>Verisimilitude (world immersion) butts against some mechanics. Games whose mechanics are heavily focused on manipulating and pursuing the story tend to butt against this. Or games that have a mechanic which seems incongruous (or in opposition) with the world.</p><p></p><p>A certain tolerance for these is normal, but for most people there seem to be tipping points. Games that are emulating a genre tend to dip me in and out of immersion.</p><p></p><p>In character immersion is the most . . . fragile. It’s also the only one that I don’t have another word for. Fundamentally, it is what I think of when I think immersion. The most things will deny you in-character immersion. There are games where you switch hats too much. By this I mean you literally you change your character or from your character to creating things about the world so often (typically GMless games) that any immersion is fleeting.</p><p></p><p>Or where some mechanic is so demanding (usually combat) that it makes you step back and engage in a different for long stretches removing the character immersion.</p><p></p><p>The most immersive game I have experienced is Amber Diceless. There’s just . . . nothing really to get in your way. You are your character (with wacky powers sure). But just you, and the mechanics fade away.</p><p></p><p>My wife runs an immersive, site-specific, historic, escape room theatre company. Performances are generally in museums and historic sites. What is immersion there for our audience?</p><p>Everything around them is real. Usually they are a person from that time. They have tasks to do or a plausible puzzle to solve.</p><p>They are stepping into someone’s shoes, surrounded by an environment as close to another time period as it could be. We avoid handing them anything that plausibly breaks that immersion. And handing them an object is very immersive.</p><p></p><p>In RPGs I think immersion is something that has a pretty high bar. But conversely can be dipped into and out of often if the player wants (given a few things going well). This amounts to wanting it – listening to a description and imagining you are there as your character, and aiming to think as your character.</p><p></p><p></p><p>Side note: I play all types of RPGs for engagement. This ties into a mini rant I have about the way folks talk about “fun” in RPGs.</p><p>Is it fun to have a character die? No it sucks.</p><p>Is if fun to lose (be it a goal, a place, something, or just a fight) and play through the consequences? This too sucks.</p><p>Is it fun to play an awful person? Debateable.</p><p>Is it fun to betray your friends or betray yourself? Probably not.</p><p>Hell is it fun when someone interprets the rules differently then you? When the GM says no?</p><p></p><p>What all of these things <em>can </em>be is extremely memorable and very engaging.</p><p></p><p>I suppose this is because to me, fun is pursuing something in the moment. Too often this "fun" is just being silly or getting a laugh. Engagement is more long term – it is a little more like joy.</p></blockquote><p></p>
[QUOTE="Thondor, post: 9815812, member: 31955"] Lots of great stuff in this thread all. I think there are (and this thread shows) different things that get classed as immersion. I see three: 1. In character immersion = I am thinking/experiencing this as this person. 2. World immersion = Verisimilitude (this is plausibly a real place – consistent with established fictional assumptions). 3. Experience immersion = Engagement. Breaking immersion I think has a more useful and common phrase: breaks my suspension of disbelief. Of the three above: engagement is a precursor for the other two, but I wouldn’t use the term immersion for it. To me the reason d’etre for all RPG adjacent activities is engagement. Whether that is engagement in a tactical combat, or engagement in a story, or engagement in world creation. I see how people could use “immersion” as a synonym here, but they are different to me. Immersion is . . . unique to a particular type of RPG. A game of [URL='https://composedreamgames.com/marketplace/admin/the-quiet-year']The Quiet Year[/URL] is highly engaging. You are creating a fictional world together, adding details, and riffing on ideas. It is when it goes well (it always has for me) very engaging – a state of flow and collaborative consensus base story-telling/world building. I am not immersed. I am not in that world. We switch hats too rapidly between factions and ideas. It is highly engaging experience and you can spend much time afterwards recalling what you built together. I can be engaged with any manner of mechanics in any kind of game. Verisimilitude (world immersion) butts against some mechanics. Games whose mechanics are heavily focused on manipulating and pursuing the story tend to butt against this. Or games that have a mechanic which seems incongruous (or in opposition) with the world. A certain tolerance for these is normal, but for most people there seem to be tipping points. Games that are emulating a genre tend to dip me in and out of immersion. In character immersion is the most . . . fragile. It’s also the only one that I don’t have another word for. Fundamentally, it is what I think of when I think immersion. The most things will deny you in-character immersion. There are games where you switch hats too much. By this I mean you literally you change your character or from your character to creating things about the world so often (typically GMless games) that any immersion is fleeting. Or where some mechanic is so demanding (usually combat) that it makes you step back and engage in a different for long stretches removing the character immersion. The most immersive game I have experienced is Amber Diceless. There’s just . . . nothing really to get in your way. You are your character (with wacky powers sure). But just you, and the mechanics fade away. My wife runs an immersive, site-specific, historic, escape room theatre company. Performances are generally in museums and historic sites. What is immersion there for our audience? Everything around them is real. Usually they are a person from that time. They have tasks to do or a plausible puzzle to solve. They are stepping into someone’s shoes, surrounded by an environment as close to another time period as it could be. We avoid handing them anything that plausibly breaks that immersion. And handing them an object is very immersive. In RPGs I think immersion is something that has a pretty high bar. But conversely can be dipped into and out of often if the player wants (given a few things going well). This amounts to wanting it – listening to a description and imagining you are there as your character, and aiming to think as your character. Side note: I play all types of RPGs for engagement. This ties into a mini rant I have about the way folks talk about “fun” in RPGs. Is it fun to have a character die? No it sucks. Is if fun to lose (be it a goal, a place, something, or just a fight) and play through the consequences? This too sucks. Is it fun to play an awful person? Debateable. Is it fun to betray your friends or betray yourself? Probably not. Hell is it fun when someone interprets the rules differently then you? When the GM says no? What all of these things [I]can [/I]be is extremely memorable and very engaging. I suppose this is because to me, fun is pursuing something in the moment. Too often this "fun" is just being silly or getting a laugh. Engagement is more long term – it is a little more like joy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Immersion?
Top