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Immobilize: fly vs hover
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5474890" data-attributes="member: 81104"><p>Looks like you are referring to the old flight rules. Things have changed somewhat.</p><p></p><p>Using the Rules Compendium, the rules you are referring to are as follows (and are pages 209 & 210):</p><p></p><p>- there is no minimum distance you need to fly to remain airborne.</p><p></p><p>- all hover lets you do is stay in the air while stunned.</p><p></p><p>- falling prone will also knock you out of the air. Immobilised will not.</p><p></p><p>- when flying creatures fall, they take damage as if they fell the falling distance minus a number squares equal to their fly speed.</p><p></p><p>- if it is falls while flying more than 100 ft in the air, it will fall 100 ft and then gets (as an immediate reaction) an athletics 30 check to stop falling. If it fails, if falls 400 more feet (500 feet is the distance you fall in one round). It will then continue to fall as normal at the end of each turn thereafter unless it can otherwise save itself (for exa,\mple, by removing the condition making it fall), or it hits the ground. Having hover doesn't change any of this.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5474890, member: 81104"] Looks like you are referring to the old flight rules. Things have changed somewhat. Using the Rules Compendium, the rules you are referring to are as follows (and are pages 209 & 210): - there is no minimum distance you need to fly to remain airborne. - all hover lets you do is stay in the air while stunned. - falling prone will also knock you out of the air. Immobilised will not. - when flying creatures fall, they take damage as if they fell the falling distance minus a number squares equal to their fly speed. - if it is falls while flying more than 100 ft in the air, it will fall 100 ft and then gets (as an immediate reaction) an athletics 30 check to stop falling. If it fails, if falls 400 more feet (500 feet is the distance you fall in one round). It will then continue to fall as normal at the end of each turn thereafter unless it can otherwise save itself (for exa,\mple, by removing the condition making it fall), or it hits the ground. Having hover doesn't change any of this. Hope that helps. [/QUOTE]
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Immobilize: fly vs hover
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