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Immoral player characters in RPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8222808" data-attributes="member: 6785785"><p>I think this is subject to the group and their play expectations, the game being played, and the desired tone of that game.</p><p></p><p>I generally don’t think it should be on the GM to step in and stop things like this, but I do think that they need to point out possible consequences when something like this goes down.</p><p></p><p>If the PCs are kind of mixed when it comes to morality and tension among party members is an expected part of play, then this kind of thing should be addressed in session zero. </p><p></p><p>If session zero clearly established that the group wasn’t into this kind of thing, then I’d probably step in as the GM. However it’s hard to imagine things getting to that point if the players weren’t interested in following such paths. </p><p></p><p>One of my Blades in the Dark games had a pretty strong rivalry among two of the crew members. Each was a leader of sorts, and each wanted to steer the crew in very different directions. I think they were clearly headed for a conflict that would have split the crew down the middle, but then outside forces kind of interrupted that conflict.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8222808, member: 6785785"] I think this is subject to the group and their play expectations, the game being played, and the desired tone of that game. I generally don’t think it should be on the GM to step in and stop things like this, but I do think that they need to point out possible consequences when something like this goes down. If the PCs are kind of mixed when it comes to morality and tension among party members is an expected part of play, then this kind of thing should be addressed in session zero. If session zero clearly established that the group wasn’t into this kind of thing, then I’d probably step in as the GM. However it’s hard to imagine things getting to that point if the players weren’t interested in following such paths. One of my Blades in the Dark games had a pretty strong rivalry among two of the crew members. Each was a leader of sorts, and each wanted to steer the crew in very different directions. I think they were clearly headed for a conflict that would have split the crew down the middle, but then outside forces kind of interrupted that conflict. [/QUOTE]
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