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Immoral player characters in RPGs
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<blockquote data-quote="TheSword" data-source="post: 8234908" data-attributes="member: 6879661"><p>It sounds like a hot mess, and the reason I don’t do PVP.</p><p></p><p>It is extremely hard not to want retribution when a player (not character) makes choices that lead to your significant detriment. The replacement PC ends up one-upping or confounding the offender which leads to more one-upmanship. Back and forth until the campaign collapses or players fall out.</p><p></p><p>Yes theoretically a player could be Ramsey Bolton at the Red Wedding but is that really going to end well?</p><p></p><p>A DM shouldn’t prevent actions sure, but can remind players of likely outcomes based on character knowledge that the player doesn’t have or has forgotten about in heat of the moment. (You know there is a chance that a grenade detonation could rupture the hull and you’re orbiting an ice world... are you sure?)</p><p></p><p>When one of my employees hands their notice in, I can either say I’m sorry about that, are you sure it’s something you want to do. Or I can yank the letter out of their hand and write out an acceptance there and then in front of them.</p><p></p><p>As a DM you don’t have to yank a foolish decision out of players hands just to have malicious fun with it.</p><p></p><p>As a DM, it is acceptable to say. Are you sure this is something you want to do. You know this could affect XYZ’s characters.</p><p></p><p>If they go ahead anyway then fair enough. But that’s why I play no PVP. At that point I would resolve the choice and then retire the PC as an NPC.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8234908, member: 6879661"] It sounds like a hot mess, and the reason I don’t do PVP. It is extremely hard not to want retribution when a player (not character) makes choices that lead to your significant detriment. The replacement PC ends up one-upping or confounding the offender which leads to more one-upmanship. Back and forth until the campaign collapses or players fall out. Yes theoretically a player could be Ramsey Bolton at the Red Wedding but is that really going to end well? A DM shouldn’t prevent actions sure, but can remind players of likely outcomes based on character knowledge that the player doesn’t have or has forgotten about in heat of the moment. (You know there is a chance that a grenade detonation could rupture the hull and you’re orbiting an ice world... are you sure?) When one of my employees hands their notice in, I can either say I’m sorry about that, are you sure it’s something you want to do. Or I can yank the letter out of their hand and write out an acceptance there and then in front of them. As a DM you don’t have to yank a foolish decision out of players hands just to have malicious fun with it. As a DM, it is acceptable to say. Are you sure this is something you want to do. You know this could affect XYZ’s characters. If they go ahead anyway then fair enough. But that’s why I play no PVP. At that point I would resolve the choice and then retire the PC as an NPC. [/QUOTE]
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