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Immoral player characters in RPGs
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<blockquote data-quote="Mallus" data-source="post: 8235510" data-attributes="member: 3887"><p>I think it's the GM's job to police action declarations only when they threaten to sabotage the campaign. When the actions amount to gross violations of the social contract currently in force.</p><p></p><p>That said, I just want to say that session of Traveller sounded delightful! My reaction to pem's original post about it was: "this is the way Traveller is meant to be played!". Stabbing people in the back with a grenade, so to speak, is exactly the sort of situation old-school RPGs were created to produce.</p><p></p><p>As for the amorality of it, I'd say the caper fiction rules apply. So the... ahem... original sin was committed by the player who switched sides after agreeing to participate in the heist. Grenading them was an appropriate response. As for detonating the supporting cast to cover their tracks, well, when you allow space pirate PCs, you really aught to expect it. Someone's fictional morality will have to bend. Or break. Or explosively decompress.</p><p></p><p>I suspect my group would handle things a bit differently. The side-switch would be a ruse. Both PCs would in on the escape attempt. Or failing that, we'd keep the disloyal robber around after a stern talking to conducted with them on the wrong side of an airlock, Mal Reynolds-style. Our social compact really discourages PvP murder (but not a little light treachery, from time to time).</p></blockquote><p></p>
[QUOTE="Mallus, post: 8235510, member: 3887"] I think it's the GM's job to police action declarations only when they threaten to sabotage the campaign. When the actions amount to gross violations of the social contract currently in force. That said, I just want to say that session of Traveller sounded delightful! My reaction to pem's original post about it was: "this is the way Traveller is meant to be played!". Stabbing people in the back with a grenade, so to speak, is exactly the sort of situation old-school RPGs were created to produce. As for the amorality of it, I'd say the caper fiction rules apply. So the... ahem... original sin was committed by the player who switched sides after agreeing to participate in the heist. Grenading them was an appropriate response. As for detonating the supporting cast to cover their tracks, well, when you allow space pirate PCs, you really aught to expect it. Someone's fictional morality will have to bend. Or break. Or explosively decompress. I suspect my group would handle things a bit differently. The side-switch would be a ruse. Both PCs would in on the escape attempt. Or failing that, we'd keep the disloyal robber around after a stern talking to conducted with them on the wrong side of an airlock, Mal Reynolds-style. Our social compact really discourages PvP murder (but not a little light treachery, from time to time). [/QUOTE]
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