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Immortal Characters (An Extremely Dark Horror Campaign Idea)
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<blockquote data-quote="NichG" data-source="post: 5299864" data-attributes="member: 44666"><p>I'd say one thing you could do to make death still have consequence even in less critical situations is the Planescape: Torment approach, where whenever one of the PCs dies, they steal the life of another to come back. You could do several things with this, anywhere from 'someone somewhere dies' to 'the demon can control who dies to feed the life of his minion, and uses their deaths to kill his enemies'. Furthermore, the people around the PCs could eventually track the deaths back to them, putting the PCs at odds with both the demon who they want to stop and the people they're trying to save. </p><p></p><p>A gory variation is that the means of coming back is literally that the dead PC grows within the target and bursts out of them at some point, which would very immediately connect the PCs to the deaths, but it might weaken that particular horror by being a bit over the top.</p><p></p><p>One thing I'd suggest for the endings is, there should be the possibility of an ending where the PCs can take the demon's place and steal his power, thus preserving their own existence and ending/limiting that of the demon. The downside being that the demon's power comes with his corruption, which twists everything they do to evil or just outright transforms them over a short time. </p><p></p><p>The reason for having an option like that is, currently the only 'evil' ending is pretty obviously bad for the PCs since, as you put it, demons lie, and that should be obvious from the point of view of people who have been pawns of the demon for so long. In order for the ending to even be considered, there has to be the promise of self-aggrandizement and it also has to look like it wouldn't be all that bad compared to other options at face value. </p><p></p><p>I'd suggest though leaving hints that to take the demon's power would corrupt them, so its not just a turnabout screw-you at the end of the campaign. It also opens the door to variation endings like, the party puts the demon's power in one of the PCs who can be more easily confined than the demon has been, and the rest act as their guardian to keep them locked away, or that one PC grabs the power because he doesn't want to die nobly and the others now have to track him down and take care of him. You can shift the chances towards that sort of thing if it only takes one person refusing to sacrifice themselves in order to prevent the demon from being destroyed.</p></blockquote><p></p>
[QUOTE="NichG, post: 5299864, member: 44666"] I'd say one thing you could do to make death still have consequence even in less critical situations is the Planescape: Torment approach, where whenever one of the PCs dies, they steal the life of another to come back. You could do several things with this, anywhere from 'someone somewhere dies' to 'the demon can control who dies to feed the life of his minion, and uses their deaths to kill his enemies'. Furthermore, the people around the PCs could eventually track the deaths back to them, putting the PCs at odds with both the demon who they want to stop and the people they're trying to save. A gory variation is that the means of coming back is literally that the dead PC grows within the target and bursts out of them at some point, which would very immediately connect the PCs to the deaths, but it might weaken that particular horror by being a bit over the top. One thing I'd suggest for the endings is, there should be the possibility of an ending where the PCs can take the demon's place and steal his power, thus preserving their own existence and ending/limiting that of the demon. The downside being that the demon's power comes with his corruption, which twists everything they do to evil or just outright transforms them over a short time. The reason for having an option like that is, currently the only 'evil' ending is pretty obviously bad for the PCs since, as you put it, demons lie, and that should be obvious from the point of view of people who have been pawns of the demon for so long. In order for the ending to even be considered, there has to be the promise of self-aggrandizement and it also has to look like it wouldn't be all that bad compared to other options at face value. I'd suggest though leaving hints that to take the demon's power would corrupt them, so its not just a turnabout screw-you at the end of the campaign. It also opens the door to variation endings like, the party puts the demon's power in one of the PCs who can be more easily confined than the demon has been, and the rest act as their guardian to keep them locked away, or that one PC grabs the power because he doesn't want to die nobly and the others now have to track him down and take care of him. You can shift the chances towards that sort of thing if it only takes one person refusing to sacrifice themselves in order to prevent the demon from being destroyed. [/QUOTE]
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