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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3390761" data-attributes="member: 11368"><p><strong>Dragon Rulers - #1, Pearl of the Moon</strong></p><p></p><p>Here is my first dragon ruler, Pearl, Queen of the Moon:</p><p></p><p></p><p>Pearl, Dragon Queen of the Moon</p><p> Colossal Dragon (Earth, Extraplanar)</p><p>Hit Dice: 40d12+400 (640 hp)</p><p>Initiative: +8</p><p>Speed: 60 ft. (12 squares), fly 200 ft. (poor)</p><p>Armor Class: 44 (-8 size, +4 Dex, +38 natural), touch 6, flat-footed 40</p><p>Base Attack/Grapple: +40/+74</p><p>Attack: Bite +51 melee (6d6+18/19-20)</p><p>Full Attack: Bite +51 melee (6d6+18/19-20), 2 claws +45 melee (5d6+9), 2 wings +45 melee (3d6+9), tail slap +45 melee (3d8+9)</p><p>Space/Reach: 30 ft./20 ft. (30 ft. with bite)</p><p>Special Attacks: Breath weapon, frightful presence, ray of energy, roar, spell-like abilities, spells</p><p>Special Qualities: SR 34, DR 15/epic (6/-), immune to sleep and paralysis effects and acid, electricity resistance 30</p><p>Saves: Fort +36, Ref +28, Will +32</p><p>Abilities: Str 46, Dex 19, Con 30, Int 21, Wis 18, Cha 28</p><p>Skills: Bluff +52, Diplomacy +52, Hide +47, Intimidate +52, Knowledge (arcane, the planes) +47, Listen +47, Perform (singing) +52, Spellcraft +47, Spot +47, Survival +47</p><p>Feats: Alertness, Cleave, Great Cleave, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (bite)</p><p>Epic Feats: Damage Reduction (x2), Epic Will</p><p>Environment: Warm plains and forests</p><p>Organization: Solitary or troupe (1 plus 2 very old copper dragons)</p><p>Challenge Rating: 29</p><p>Treasure: Standard</p><p>Alignment: Always chaotic good</p><p>Advancement: --</p><p>Level Adjustment: --</p><p></p><p>Pearl is the ruler and protector of all chaotic good dragons (brass and copper dragons). She appears as a wondrous dragon of immense size, nearly 150 feet long, covered in bright pearly scales. </p><p></p><p>She loves songs, humor, poetry, and rhetoric, and sometimes searches the Material Plane in humanoid form. If she meets a bard of exceptional ability, she is likely to invite him to perform in her extraplanar realm.</p><p></p><p>COMBAT</p><p></p><p> Though good at heart, Pearl can be wrathful when angered. Her terrifying presence is often enough to frighten away foes. Against stouter enemies, she will let loose with a roar and then use her devastating breath weapon.</p><p></p><p>Breath Weapon (Su): Every 1d4 rounds, 80-foot cone, 24d6 acid damage, Reflex DC 40 half.</p><p></p><p>Frightful Presence (Ex): When Pearl attacks, every creature within 200 feet seeing her must make a Will save (DC 39). Creatures which fail this save are panicked for 5d6 rounds if they have 20 or fewer Hit Dice, and are shaken for 5d6 rounds if they have 21 or more Hit Dice.</p><p></p><p>Ray of Energy (Su): Pearl can emit a ray of energy up to a range of 400 feet (no range increment). This requires a ranged touch attack and deals 20d10 damage. This damage is not reduced by resistances, immunities, or damage reduction.</p><p></p><p>Roar (Su): Three times per day, Pearl can loose a tremendous roar. This roar deals 10d10 points of sonic damage to every creature in a 90-foot cone (Reflex DC 40 half). In addition, creatures failing their saves are deafened for 2d8 rounds.</p><p></p><p>Spell-Like Abilities: At will – cat’s grace, greater magic fang, protection from elements; 3/day – call lightning, haste; 1/day – mass charm monster, whirlwind.</p><p></p><p>Spells: Pearl casts spells as a 20th-level sorcerer (spells known 9/5/5/4/4/4/3/3/3/3, spells per day 6/6/6/6/6/6/6/6/6/6). The save DC is 19 + spell level.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3390761, member: 11368"] [b]Dragon Rulers - #1, Pearl of the Moon[/b] Here is my first dragon ruler, Pearl, Queen of the Moon: Pearl, Dragon Queen of the Moon Colossal Dragon (Earth, Extraplanar) Hit Dice: 40d12+400 (640 hp) Initiative: +8 Speed: 60 ft. (12 squares), fly 200 ft. (poor) Armor Class: 44 (-8 size, +4 Dex, +38 natural), touch 6, flat-footed 40 Base Attack/Grapple: +40/+74 Attack: Bite +51 melee (6d6+18/19-20) Full Attack: Bite +51 melee (6d6+18/19-20), 2 claws +45 melee (5d6+9), 2 wings +45 melee (3d6+9), tail slap +45 melee (3d8+9) Space/Reach: 30 ft./20 ft. (30 ft. with bite) Special Attacks: Breath weapon, frightful presence, ray of energy, roar, spell-like abilities, spells Special Qualities: SR 34, DR 15/epic (6/-), immune to sleep and paralysis effects and acid, electricity resistance 30 Saves: Fort +36, Ref +28, Will +32 Abilities: Str 46, Dex 19, Con 30, Int 21, Wis 18, Cha 28 Skills: Bluff +52, Diplomacy +52, Hide +47, Intimidate +52, Knowledge (arcane, the planes) +47, Listen +47, Perform (singing) +52, Spellcraft +47, Spot +47, Survival +47 Feats: Alertness, Cleave, Great Cleave, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (bite) Epic Feats: Damage Reduction (x2), Epic Will Environment: Warm plains and forests Organization: Solitary or troupe (1 plus 2 very old copper dragons) Challenge Rating: 29 Treasure: Standard Alignment: Always chaotic good Advancement: -- Level Adjustment: -- Pearl is the ruler and protector of all chaotic good dragons (brass and copper dragons). She appears as a wondrous dragon of immense size, nearly 150 feet long, covered in bright pearly scales. She loves songs, humor, poetry, and rhetoric, and sometimes searches the Material Plane in humanoid form. If she meets a bard of exceptional ability, she is likely to invite him to perform in her extraplanar realm. COMBAT Though good at heart, Pearl can be wrathful when angered. Her terrifying presence is often enough to frighten away foes. Against stouter enemies, she will let loose with a roar and then use her devastating breath weapon. Breath Weapon (Su): Every 1d4 rounds, 80-foot cone, 24d6 acid damage, Reflex DC 40 half. Frightful Presence (Ex): When Pearl attacks, every creature within 200 feet seeing her must make a Will save (DC 39). Creatures which fail this save are panicked for 5d6 rounds if they have 20 or fewer Hit Dice, and are shaken for 5d6 rounds if they have 21 or more Hit Dice. Ray of Energy (Su): Pearl can emit a ray of energy up to a range of 400 feet (no range increment). This requires a ranged touch attack and deals 20d10 damage. This damage is not reduced by resistances, immunities, or damage reduction. Roar (Su): Three times per day, Pearl can loose a tremendous roar. This roar deals 10d10 points of sonic damage to every creature in a 90-foot cone (Reflex DC 40 half). In addition, creatures failing their saves are deafened for 2d8 rounds. Spell-Like Abilities: At will – cat’s grace, greater magic fang, protection from elements; 3/day – call lightning, haste; 1/day – mass charm monster, whirlwind. Spells: Pearl casts spells as a 20th-level sorcerer (spells known 9/5/5/4/4/4/3/3/3/3, spells per day 6/6/6/6/6/6/6/6/6/6). The save DC is 19 + spell level. [/QUOTE]
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