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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3390844" data-attributes="member: 11368"><p><strong>#4, The Great Dragon</strong></p><p></p><p>The Great Dragon</p><p> Colossal Dragon (Extraplanar)</p><p>Hit Dice: 50d12+653 (978 hp )</p><p>Initiative: +8</p><p>Speed: 60 ft. (12 squares), fly 200 ft. (poor)</p><p>Armor Class: 48 (-8 size, +4 Dex, +42 natural), touch 6, flat-footed 44</p><p>Base Attack/Grapple: +50/+90</p><p>Attack: Bite +65 melee (6d6+24/19-20)</p><p>Full Attack: Bite +64 melee (6d6+24/19-20), 2 claws +58 melee (5d6+12), 2 wings +58 melee (3d6+12), tail slap +58 melee (3d8+12)</p><p>Space/Reach: 30 ft./20 ft. (30 ft. with bite)</p><p>Special Attacks: Breath weapon, frightful presence, ray of energy, roar, spell-like abilities, spells</p><p>Special Qualities: SR 42, DR 25/epic (6/-), immune to sleep and paralysis effects and acid, cold, electricity, and fire</p><p>Saves: Fort +38, Ref +34, Will +34</p><p>Abilities: Str 58, Dex 19, Con 36, Int 21, Wis 18, Cha 32</p><p>Skills: Bluff +63, Diplomacy +63, Hide +55, Intimidate +63, Knowledge (arcane, the planes) +55, Listen +55, Perform (singing) +63, Spellcraft +55, Spot +55, Survival +55</p><p>Feats: Alertness, Cleave, Great Cleave, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (bite)</p><p>Epic Feats: Damage Reduction (x2), Epic Fortitude, Epic Reflexes, Epic Will</p><p>Environment: Warm mountains and plains</p><p>Organization: Solitary or troupe (1 plus 2 wyrm silver dragons)</p><p>Challenge Rating: 33</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: --</p><p>Level Adjustment: --</p><p></p><p>The Great Dragon (whose true name is not known) claims to be the rightful ruler and protector of all dragons. However, evil dragons do not obey him unless they are in his immediate area of influence, and the older force and prismatic dragons are beyond his control. He appears as a wondrous dragon of immense size, nearly 250 feet long, covered in deep violet scales. </p><p></p><p>He sometimes searches the Material Plane in humanoid form. If he meets a humanoid who has greatly helped the cause of dragons, he is likely to reward him in some way.</p><p></p><p>COMBAT</p><p></p><p>The Great Dragon is a mighty force in battle. His terrifying presence is often enough to frighten away foes. Against stouter enemies, he will let loose with a roar and then use his devastating breath weapon.</p><p> </p><p>Breath Weapon (Su): Every 1d4 rounds, 160-foot line, 30d12 electricity damage, Reflex DC 48 half.</p><p></p><p>Frightful Presence (Ex): When the Great Dragon attacks, every creature within 200 feet seeing him must make a Will save (DC 46). Creatures which fail this save are panicked for 5d6 rounds if they have 20 or fewer Hit Dice, and are shaken for 5d6 rounds if they have 21 or more Hit Dice.</p><p></p><p>Ray of Energy (Su): The Great Dragon can emit a ray of energy up to a range of 500 feet (no range increment). This requires a ranged touch attack and deals 26d10 damage. This damage is not reduced by resistances, immunities, or damage reduction.</p><p></p><p>Roar (Su): Three times per day, the Great Dragon can loose a tremendous roar. This roar deals 22d12 points of sonic damage to every creature in a 90-foot cone (Reflex DC 48 half). In addition, creatures failing their saves are deafened for 2d8 rounds.</p><p></p><p>Spell-Like Abilities: At will – call lightning, cat’s grace, greater magic fang, protection from elements; 3/day – chain lightning, haste; 1/day – greater ruin (epic spell), mass charm monster, whirlwind.</p><p></p><p>Spells: The Great Dragon casts spells as a 20th-level sorcerer (spells known 9/5/5/4/4/4/3/3/3/3, spells per day 6/6/6/6/6/6/6/6/6/6). The save DC is 21 + spell level.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3390844, member: 11368"] [b]#4, The Great Dragon[/b] The Great Dragon Colossal Dragon (Extraplanar) Hit Dice: 50d12+653 (978 hp ) Initiative: +8 Speed: 60 ft. (12 squares), fly 200 ft. (poor) Armor Class: 48 (-8 size, +4 Dex, +42 natural), touch 6, flat-footed 44 Base Attack/Grapple: +50/+90 Attack: Bite +65 melee (6d6+24/19-20) Full Attack: Bite +64 melee (6d6+24/19-20), 2 claws +58 melee (5d6+12), 2 wings +58 melee (3d6+12), tail slap +58 melee (3d8+12) Space/Reach: 30 ft./20 ft. (30 ft. with bite) Special Attacks: Breath weapon, frightful presence, ray of energy, roar, spell-like abilities, spells Special Qualities: SR 42, DR 25/epic (6/-), immune to sleep and paralysis effects and acid, cold, electricity, and fire Saves: Fort +38, Ref +34, Will +34 Abilities: Str 58, Dex 19, Con 36, Int 21, Wis 18, Cha 32 Skills: Bluff +63, Diplomacy +63, Hide +55, Intimidate +63, Knowledge (arcane, the planes) +55, Listen +55, Perform (singing) +63, Spellcraft +55, Spot +55, Survival +55 Feats: Alertness, Cleave, Great Cleave, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (bite) Epic Feats: Damage Reduction (x2), Epic Fortitude, Epic Reflexes, Epic Will Environment: Warm mountains and plains Organization: Solitary or troupe (1 plus 2 wyrm silver dragons) Challenge Rating: 33 Treasure: Standard Alignment: Always neutral Advancement: -- Level Adjustment: -- The Great Dragon (whose true name is not known) claims to be the rightful ruler and protector of all dragons. However, evil dragons do not obey him unless they are in his immediate area of influence, and the older force and prismatic dragons are beyond his control. He appears as a wondrous dragon of immense size, nearly 250 feet long, covered in deep violet scales. He sometimes searches the Material Plane in humanoid form. If he meets a humanoid who has greatly helped the cause of dragons, he is likely to reward him in some way. COMBAT The Great Dragon is a mighty force in battle. His terrifying presence is often enough to frighten away foes. Against stouter enemies, he will let loose with a roar and then use his devastating breath weapon. Breath Weapon (Su): Every 1d4 rounds, 160-foot line, 30d12 electricity damage, Reflex DC 48 half. Frightful Presence (Ex): When the Great Dragon attacks, every creature within 200 feet seeing him must make a Will save (DC 46). Creatures which fail this save are panicked for 5d6 rounds if they have 20 or fewer Hit Dice, and are shaken for 5d6 rounds if they have 21 or more Hit Dice. Ray of Energy (Su): The Great Dragon can emit a ray of energy up to a range of 500 feet (no range increment). This requires a ranged touch attack and deals 26d10 damage. This damage is not reduced by resistances, immunities, or damage reduction. Roar (Su): Three times per day, the Great Dragon can loose a tremendous roar. This roar deals 22d12 points of sonic damage to every creature in a 90-foot cone (Reflex DC 48 half). In addition, creatures failing their saves are deafened for 2d8 rounds. Spell-Like Abilities: At will – call lightning, cat’s grace, greater magic fang, protection from elements; 3/day – chain lightning, haste; 1/day – greater ruin (epic spell), mass charm monster, whirlwind. Spells: The Great Dragon casts spells as a 20th-level sorcerer (spells known 9/5/5/4/4/4/3/3/3/3, spells per day 6/6/6/6/6/6/6/6/6/6). The save DC is 21 + spell level. [/QUOTE]
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