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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3407474" data-attributes="member: 11368"><p><strong>Megalith</strong></p><p></p><p>Wow, this was hard. I started with an asteroid-size and gave infinite advancement.</p><p></p><p></p><p>MEGALITH</p><p>Colossal Construct</p><p>Hit Dice: 150d8+3000 (4425 hp)</p><p>Initiative: -5</p><p>Speed: 0 ft.</p><p>AC: 52 (-8 size, -5 Dex, +55 natural)</p><p>Base Attack/Grapple: +100/+116</p><p>Attack: Lava blast +87 ranged (15d10)</p><p>Full Attack: Lava blast +87 ranged (15d10)</p><p>Space/Reach: 100 ft./20 ft. </p><p>Special Attacks: Ray of energy, spell-like abilities</p><p>Special Qualities: DR 30/-, fast healing 15, SR 56</p><p>Saves: Fort +52 , Ref +28 , Will +32</p><p>Abilities: Str 17, Dex 1, Con 50, Int -, Wis 8, Cha 9</p><p>Skills: -</p><p>Feats: -</p><p>Climate/Terrain: Any </p><p>Organization: Solitary</p><p>Challenge Rating: 46</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 150+ HD (Colossal) </p><p></p><p>A megalith is a living asteroid or planet. Most megaliths resemble relatively small asteroids, 400 to 800 feet in their longest dimension and massing many million tons at least. However, it is believed by many sages that these are not adult individuals, but the merest larvae. Adults are believed, based on reports of those who have spoken with various deities and powerful outsiders, to be ordinarily indistinguishable from entire planets.</p><p></p><p>COMBAT</p><p>A megalith will often entirely ignore attackers, trusting to its nearly impenetrable defenses. However, if it believes the attacker could potentially cause actual harm, it will smother the attacker in a blast of flesh-searing lava.</p><p></p><p></p><p>Lava Blast (Su): A megalith can emit a stream of searing lava up to a range of 1,500 feet (no range increment). This requires a ranged attack and deals 15d10 fire damage. </p><p></p><p>Ray of Energy (Su): A megalith can emit a ray of energy up to a range of 1,500 feet (no range increment). This requires a ranged touch attack and deals 40d10 damage. This damage is not reduced by resistances, immunities, or damage reduction.</p><p></p><p>Spell-Like Abilities: At will – fireball, greater teleport, lightning bolt, slow; 1/day – forcecage, imprisonment, meteor swarm.</p><p></p><p>Advancement: A megalith cannot gain size categories, since it is already Colossal. However, for every 10 HD it gains, it gains 2 points of damage reduction, 1 point of fast healing, 1d10 additional damage with its lava blast, and +1 CR. For example, a 200-HD megalith would have DR 40/-, fast healing 20, a lava blast dealing 20d10 damage, and CR 51.</p><p></p><p>MEGALITH, ADVANCED</p><p>Colossal Construct</p><p>Hit Dice: 300d8+6000 (8850 hp)</p><p>Initiative: -5</p><p>Speed: 0 ft.</p><p>AC: 52 (-8 size, -5 Dex, +55 natural)</p><p>Base Attack/Grapple: +200/+216</p><p>Attack: Lava blast +187 ranged (30d10)</p><p>Full Attack: Lava blast +187 ranged 30d10)</p><p>Space/Reach: 100 ft./20 ft. </p><p>Special Attacks: Ray of energy, spell-like abilities</p><p>Special Qualities: DR 60/-, fast healing 30, SR 56</p><p>Saves: Fort +102 , Ref +78 , Will +82</p><p>Abilities: Str 17, Dex 1, Con 50, Int -, Wis 8, Cha 9</p><p>Skills: -</p><p>Feats: -</p><p>Climate/Terrain: Any </p><p>Organization: Solitary</p><p>Challenge Rating: 61</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 150+ HD (Colossal) </p><p></p><p>This advanced megalith, while stiull not wholly grown, is the size of a small moon.</p><p></p><p></p><p>COMBAT</p><p>A megalith will often entirely ignore attackers, trusting to its nearly impenetrable defenses. However, if it believes the attacker could potentially cause actual harm, it will smother the attacker in a blast of flesh-searing lava.</p><p></p><p></p><p>Lava Blast (Su): A megalith can emit a stream of searing lava up to a range of 1,500 feet (no range increment). This requires a ranged attack and deals 30d10 fire damage. </p><p></p><p>Ray of Energy (Su): A megalith can emit a ray of energy up to a range of 3,000 feet (no range increment). This requires a ranged touch attack and deals 40d10 damage. This damage is not reduced by resistances, immunities, or damage reduction.</p><p></p><p>Spell-Like Abilities: At will – fireball, greater teleport, lightning bolt, slow; 1/day – forcecage, imprisonment, meteor swarm.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3407474, member: 11368"] [b]Megalith[/b] Wow, this was hard. I started with an asteroid-size and gave infinite advancement. MEGALITH Colossal Construct Hit Dice: 150d8+3000 (4425 hp) Initiative: -5 Speed: 0 ft. AC: 52 (-8 size, -5 Dex, +55 natural) Base Attack/Grapple: +100/+116 Attack: Lava blast +87 ranged (15d10) Full Attack: Lava blast +87 ranged (15d10) Space/Reach: 100 ft./20 ft. Special Attacks: Ray of energy, spell-like abilities Special Qualities: DR 30/-, fast healing 15, SR 56 Saves: Fort +52 , Ref +28 , Will +32 Abilities: Str 17, Dex 1, Con 50, Int -, Wis 8, Cha 9 Skills: - Feats: - Climate/Terrain: Any Organization: Solitary Challenge Rating: 46 Treasure: None Alignment: Always neutral Advancement: 150+ HD (Colossal) A megalith is a living asteroid or planet. Most megaliths resemble relatively small asteroids, 400 to 800 feet in their longest dimension and massing many million tons at least. However, it is believed by many sages that these are not adult individuals, but the merest larvae. Adults are believed, based on reports of those who have spoken with various deities and powerful outsiders, to be ordinarily indistinguishable from entire planets. COMBAT A megalith will often entirely ignore attackers, trusting to its nearly impenetrable defenses. However, if it believes the attacker could potentially cause actual harm, it will smother the attacker in a blast of flesh-searing lava. Lava Blast (Su): A megalith can emit a stream of searing lava up to a range of 1,500 feet (no range increment). This requires a ranged attack and deals 15d10 fire damage. Ray of Energy (Su): A megalith can emit a ray of energy up to a range of 1,500 feet (no range increment). This requires a ranged touch attack and deals 40d10 damage. This damage is not reduced by resistances, immunities, or damage reduction. Spell-Like Abilities: At will – fireball, greater teleport, lightning bolt, slow; 1/day – forcecage, imprisonment, meteor swarm. Advancement: A megalith cannot gain size categories, since it is already Colossal. However, for every 10 HD it gains, it gains 2 points of damage reduction, 1 point of fast healing, 1d10 additional damage with its lava blast, and +1 CR. For example, a 200-HD megalith would have DR 40/-, fast healing 20, a lava blast dealing 20d10 damage, and CR 51. MEGALITH, ADVANCED Colossal Construct Hit Dice: 300d8+6000 (8850 hp) Initiative: -5 Speed: 0 ft. AC: 52 (-8 size, -5 Dex, +55 natural) Base Attack/Grapple: +200/+216 Attack: Lava blast +187 ranged (30d10) Full Attack: Lava blast +187 ranged 30d10) Space/Reach: 100 ft./20 ft. Special Attacks: Ray of energy, spell-like abilities Special Qualities: DR 60/-, fast healing 30, SR 56 Saves: Fort +102 , Ref +78 , Will +82 Abilities: Str 17, Dex 1, Con 50, Int -, Wis 8, Cha 9 Skills: - Feats: - Climate/Terrain: Any Organization: Solitary Challenge Rating: 61 Treasure: None Alignment: Always neutral Advancement: 150+ HD (Colossal) This advanced megalith, while stiull not wholly grown, is the size of a small moon. COMBAT A megalith will often entirely ignore attackers, trusting to its nearly impenetrable defenses. However, if it believes the attacker could potentially cause actual harm, it will smother the attacker in a blast of flesh-searing lava. Lava Blast (Su): A megalith can emit a stream of searing lava up to a range of 1,500 feet (no range increment). This requires a ranged attack and deals 30d10 fire damage. Ray of Energy (Su): A megalith can emit a ray of energy up to a range of 3,000 feet (no range increment). This requires a ranged touch attack and deals 40d10 damage. This damage is not reduced by resistances, immunities, or damage reduction. Spell-Like Abilities: At will – fireball, greater teleport, lightning bolt, slow; 1/day – forcecage, imprisonment, meteor swarm. [/QUOTE]
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