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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3409676" data-attributes="member: 11368"><p><strong>The Nipper</strong></p><p></p><p>NIPPER </p><p>Diminutive Vermin (Extraplanar)</p><p>Hit Dice: 1/4d8 (1 hp)</p><p>Initiative: +2</p><p>Speed: 15 ft.</p><p>AC: 16 (+4 size, +2 Dex)</p><p>Base Attack/Grapple: +0/-16</p><p>Attack: Bite +6 melee (1d4-4)</p><p>Full Attack: Bite +6 melee (1d4-4)</p><p>Space/Reach: 1 ft./ 0 ft. </p><p>Special Attacks: Implant egg</p><p>Saves: Fort +2 , Ref +2 , Will +0</p><p>Abilities: Str 2, Dex 14, Con 10, Int -, Wis 10, Cha 1</p><p>Skills: -</p><p>Feats: Weapon Finesse (B)</p><p>Climate/Terrain: Any (Astral Plane)</p><p>Organization: Horde (1-100)</p><p>Challenge Rating: 1/8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: - </p><p></p><p>A nipper resembles a 6-inch-long albino centipede. These creatures live in vast swarms on the Astral plane.</p><p></p><p>COMBAT</p><p></p><p>Nippers, being mindless, merely try to implant their eggs.</p><p></p><p>Implant Egg (Ex): On a critical hit, a nipper implants an egg in its victim. If not removed (by cure disease or heal) the egg hatches in 1 day. The larva burrows outward, causing great pain and 1 point of temporary Constitution damage.</p><p></p><p></p><p>NIPPER SWARM</p><p>Diminutive Vermin (Extraplanar, Swarm)</p><p>Hit Dice: 18d8 (81 hp)</p><p>Initiative: +2</p><p>Speed: 15 ft.</p><p>AC: 16 (+4 size, +2 Dex)</p><p>Base Attack/Grapple: +12/-</p><p>Attack: Swarm (4d6)</p><p>Full Attack: Swarm (4d6)</p><p>Space/Reach: 10 ft./ 0 ft. </p><p>Special Attacks: Implant egg</p><p>Saves: Fort +11, Ref +8, Will +6</p><p>Abilities: Str 2, Dex 14, Con 10, Int -, Wis 10, Cha 1</p><p>Skills: Listen +2, Spot +2</p><p>Feats: Alertness</p><p>Climate/Terrain: Any (Astral Plane)</p><p>Organization: Solitary or great horde (1-100 swarms)</p><p>Challenge Rating: 11</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: - </p><p></p><p>A nipper resembles a 6-inch-long albino centipede. These creatures live in vast swarms on the Astral plane. A full swarm of nippers is 1,500 nippers.</p><p></p><p>COMBAT</p><p></p><p>Nippers, being mindless, merely try to implant their eggs.</p><p></p><p>Distraction (Ex)</p><p>Any living creature that begins its turn with a nipper swarm in its space must succeed on a DC 19 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. </p><p></p><p>Implant Egg (Ex): When it deals damage, a nipper swarm implants hundreds of eggs in its victim. If not removed (by cure disease or heal) the eggs hatch in 1 day. The larvae burrow outward, causing great pain. In addition, the systemic damage is so great that the victim suffers 2d4 points of permanent Constitution drain.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3409676, member: 11368"] [b]The Nipper[/b] NIPPER Diminutive Vermin (Extraplanar) Hit Dice: 1/4d8 (1 hp) Initiative: +2 Speed: 15 ft. AC: 16 (+4 size, +2 Dex) Base Attack/Grapple: +0/-16 Attack: Bite +6 melee (1d4-4) Full Attack: Bite +6 melee (1d4-4) Space/Reach: 1 ft./ 0 ft. Special Attacks: Implant egg Saves: Fort +2 , Ref +2 , Will +0 Abilities: Str 2, Dex 14, Con 10, Int -, Wis 10, Cha 1 Skills: - Feats: Weapon Finesse (B) Climate/Terrain: Any (Astral Plane) Organization: Horde (1-100) Challenge Rating: 1/8 Treasure: None Alignment: Always neutral Advancement: - A nipper resembles a 6-inch-long albino centipede. These creatures live in vast swarms on the Astral plane. COMBAT Nippers, being mindless, merely try to implant their eggs. Implant Egg (Ex): On a critical hit, a nipper implants an egg in its victim. If not removed (by cure disease or heal) the egg hatches in 1 day. The larva burrows outward, causing great pain and 1 point of temporary Constitution damage. NIPPER SWARM Diminutive Vermin (Extraplanar, Swarm) Hit Dice: 18d8 (81 hp) Initiative: +2 Speed: 15 ft. AC: 16 (+4 size, +2 Dex) Base Attack/Grapple: +12/- Attack: Swarm (4d6) Full Attack: Swarm (4d6) Space/Reach: 10 ft./ 0 ft. Special Attacks: Implant egg Saves: Fort +11, Ref +8, Will +6 Abilities: Str 2, Dex 14, Con 10, Int -, Wis 10, Cha 1 Skills: Listen +2, Spot +2 Feats: Alertness Climate/Terrain: Any (Astral Plane) Organization: Solitary or great horde (1-100 swarms) Challenge Rating: 11 Treasure: None Alignment: Always neutral Advancement: - A nipper resembles a 6-inch-long albino centipede. These creatures live in vast swarms on the Astral plane. A full swarm of nippers is 1,500 nippers. COMBAT Nippers, being mindless, merely try to implant their eggs. Distraction (Ex) Any living creature that begins its turn with a nipper swarm in its space must succeed on a DC 19 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Implant Egg (Ex): When it deals damage, a nipper swarm implants hundreds of eggs in its victim. If not removed (by cure disease or heal) the eggs hatch in 1 day. The larvae burrow outward, causing great pain. In addition, the systemic damage is so great that the victim suffers 2d4 points of permanent Constitution drain. [/QUOTE]
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