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<blockquote data-quote="paradox42" data-source="post: 3431096" data-attributes="member: 29746"><p><strong>And on the subject of absurdly large creatures...</strong></p><p></p><p>Here I really must provide my own humble entry into the Draeden-conversion effort. Warning to readers: this monster entry is REALLY long, and the monster on a power level to rival the strongest the d20 NPC Wiki has to offer. I'll take the following two posts to provide the stats I made; post 1 will be the monster itself and an explanation of its abilities, while post 2 will provide Epic spells used by the Draedens (derived using the ELH rules). I stuck as closely to the "core ELH" rules as possible with this, but incorporated a small number of elements from the Immortals Handbook: the Divine Abilities this Draeden gets, and the numbers associated with its ridiculous size.</p><p></p><p>If you want to have a Draeden that your PCs are likely to be able to one day face in combat with a chance of success, look elsewhere- because I went back to the idea that these should be creatures to scare even the strongest gods. One large change from the original Draeden in the Immortals Set is that I used the size rules introduced in the Immortals Handbook Bestiary Volume I as a guide for starting the beast; in particular, a creature 20 miles across should have tens of thousands of HD (as this one does). I also gave it 20 divine ranks, since the Immortals Set gives Draedens a number of Power Points on par with the greatest of Hierarch Immortals- they are equivalent to modern Greater Gods with 20 DR, so that's what the Draeden gets (though with its size and HD it should properly have a lot more if we were to use the full IH rules). Finally, in the end I made my "base" draeden twice the length as the one from the Immortals Set; I did this both because the numbers looked better to me in the end, and because most of the large creatures that were converted from original Dungeons & Dragons to 3.0 and 3.5 became significantly bigger (in the absolute sense) in the process. Dragons and Demons, I'm looking squarely at you.</p><p></p><p>For the rules regarding the Draeden's "treasure," I basically just made stuff up, since the idea of assigning a gp value to a boulder-sized perfectly spherical diamond is rather absurd. If you disagree with my assessment of such boulder-orbs, feel free to use numbers that are more appealing to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Stat posts to follow.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3431096, member: 29746"] [b]And on the subject of absurdly large creatures...[/b] Here I really must provide my own humble entry into the Draeden-conversion effort. Warning to readers: this monster entry is REALLY long, and the monster on a power level to rival the strongest the d20 NPC Wiki has to offer. I'll take the following two posts to provide the stats I made; post 1 will be the monster itself and an explanation of its abilities, while post 2 will provide Epic spells used by the Draedens (derived using the ELH rules). I stuck as closely to the "core ELH" rules as possible with this, but incorporated a small number of elements from the Immortals Handbook: the Divine Abilities this Draeden gets, and the numbers associated with its ridiculous size. If you want to have a Draeden that your PCs are likely to be able to one day face in combat with a chance of success, look elsewhere- because I went back to the idea that these should be creatures to scare even the strongest gods. One large change from the original Draeden in the Immortals Set is that I used the size rules introduced in the Immortals Handbook Bestiary Volume I as a guide for starting the beast; in particular, a creature 20 miles across should have tens of thousands of HD (as this one does). I also gave it 20 divine ranks, since the Immortals Set gives Draedens a number of Power Points on par with the greatest of Hierarch Immortals- they are equivalent to modern Greater Gods with 20 DR, so that's what the Draeden gets (though with its size and HD it should properly have a lot more if we were to use the full IH rules). Finally, in the end I made my "base" draeden twice the length as the one from the Immortals Set; I did this both because the numbers looked better to me in the end, and because most of the large creatures that were converted from original Dungeons & Dragons to 3.0 and 3.5 became significantly bigger (in the absolute sense) in the process. Dragons and Demons, I'm looking squarely at you. For the rules regarding the Draeden's "treasure," I basically just made stuff up, since the idea of assigning a gp value to a boulder-sized perfectly spherical diamond is rather absurd. If you disagree with my assessment of such boulder-orbs, feel free to use numbers that are more appealing to you. :) Stat posts to follow. [/QUOTE]
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