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Immortality by 12th Level?!?!?!
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<blockquote data-quote="radferth" data-source="post: 2804898" data-attributes="member: 5791"><p>Two vaguely related observations (on "broken fluff"):</p><p></p><p>1) I noticed that until recently, WotC was always careful to make classes that got immunity to aging still had a maximum lifespan. They seem to have lost interest in this, and immortality is popping up here and there. </p><p></p><p>2) This seems to me to be part of a larger trend of granting abilities that are balanced in play, but either would have a huge unbalancing effect on the world at large (e.g. immortality, warlock unlimited spell lobbing) or have little or no in-game-world rational (e.g. Scouts skirmish ability, otherwise non-magical classes getting odd magical abilities).</p><p></p><p>On one hand, it is good that they put out so much stuff, so we DMs have a lot to pick and choose from when creating campaigns. On the other hand, throwing out so much this-works-as-long-as-you-don't-think-about-it stuff encourages short-lived, hack-n-slash or superhero campaigns at the expense of longer running ones with more developed characters. Both types can be fun, but I don't think making new classes with a though toward game-world consistancy is so much more work that flagrantly disregarding it.</p></blockquote><p></p>
[QUOTE="radferth, post: 2804898, member: 5791"] Two vaguely related observations (on "broken fluff"): 1) I noticed that until recently, WotC was always careful to make classes that got immunity to aging still had a maximum lifespan. They seem to have lost interest in this, and immortality is popping up here and there. 2) This seems to me to be part of a larger trend of granting abilities that are balanced in play, but either would have a huge unbalancing effect on the world at large (e.g. immortality, warlock unlimited spell lobbing) or have little or no in-game-world rational (e.g. Scouts skirmish ability, otherwise non-magical classes getting odd magical abilities). On one hand, it is good that they put out so much stuff, so we DMs have a lot to pick and choose from when creating campaigns. On the other hand, throwing out so much this-works-as-long-as-you-don't-think-about-it stuff encourages short-lived, hack-n-slash or superhero campaigns at the expense of longer running ones with more developed characters. Both types can be fun, but I don't think making new classes with a though toward game-world consistancy is so much more work that flagrantly disregarding it. [/QUOTE]
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Immortality by 12th Level?!?!?!
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