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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Upper_Krust" data-source="post: 4097681" data-attributes="member: 326"><p>Hey guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That update may just be tomorrow. I am almost done with the text and its basically just the remainder of the dominion texts (all of which were rewritten*) that need to be copied up (and the Psionic portfolio switchover) that needs completed.</p><p></p><p>*e.g.</p><p></p><p><strong><u>Realm</u></strong></p><p>Your realm is a place of evil (diluted by the immortals second portfolio), where all manner of sins are perpetrated by the immortal and its servants. </p><p><strong>Inhabitants</strong>: Creatures of evil alignment are attracted to such realms. Those sufficiently cowed may join the immortal’s retinue. </p><p><strong>Hazards</strong>: Aside from the treachery of the natives themselves, those who dwell too long in this evil place will begin to hear whispers telling them to commit evil acts and the longer they stay, the greater the whispers. Treat this as an enchantment based effect. Those who remain here for 1 day must make a Will save. DC begins at 11 and increases by one point per day you remain in this hellish place.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4097681, member: 326"] Hey guys! :) That update may just be tomorrow. I am almost done with the text and its basically just the remainder of the dominion texts (all of which were rewritten*) that need to be copied up (and the Psionic portfolio switchover) that needs completed. *e.g. [B][U]Realm[/U][/B] Your realm is a place of evil (diluted by the immortals second portfolio), where all manner of sins are perpetrated by the immortal and its servants. [B]Inhabitants[/B]: Creatures of evil alignment are attracted to such realms. Those sufficiently cowed may join the immortal’s retinue. [B]Hazards[/B]: Aside from the treachery of the natives themselves, those who dwell too long in this evil place will begin to hear whispers telling them to commit evil acts and the longer they stay, the greater the whispers. Treat this as an enchantment based effect. Those who remain here for 1 day must make a Will save. DC begins at 11 and increases by one point per day you remain in this hellish place. [/QUOTE]
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