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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Alzrius" data-source="post: 4103066" data-attributes="member: 8461"><p>The changes I listed for the Psionics weren't meant to spark a debate. They're just me acting in my capacity as the book's editor; these are the changes that (I believe) best represent the rules as written, best mesh with other rules, and best work in terms of stylistic presentation.</p><p></p><p></p><p></p><p>That might be so, but the RAW has them being transparent. Forcibly deviating from that specifically for this product is going to make this more difficult for people who want to use it that way. There's already a section on making psionics and magic not be transparent within the XPH for those that want things that way. Hence, I don't think it's a good idea to force that interpretation on other people.</p><p></p><p></p><p></p><p>By that logic, any metamagicked spell should also bypass things that stop spells of a lower level (e.g. that maximized <em>fireball</em> should overcome Spell Immunity if it's taken twice). It's also, as I said, ambiguous as it's worded now.</p><p></p><p></p><p></p><p>Magic Pariah stops magic from working in your realm, though since sidereals are always considered to be in their divine realm, I suppose that'd be true there.</p><p></p><p>Irregardless, there's still the problem that mortals taking that domain would find little benefit from it. Likewise, not everyone who has the portfolio will necessarily be an Old One. As it stands, magic spell-like abilities into psi-like abilities isn't much of a change. I recommended that any immortal taking that portfolio have that (and have their spell resistance be power resistance) automatically.</p><p></p><p></p><p></p><p>I'm not so much concerned with how psionics is "themed" as I am with the rules, here. The existing power states that your powers affect "psionics immune targets." To the best of my knowledge, there are no such creatures that have blanket psionic immunity - the closest equivalent are golems (and similar constructs) that have magic immunity, and that'd apply to psionics under the transparency rules (though by your standard, they wouldn't even have that). Simply put, the powers for demi-deities, as written, let's them breach an immunity that doesn't seem to exist.</p><p></p><p></p><p></p><p>I don't think this'd make a good domain power, again simply because from a mortal perspective that'd be relatively useful - doubly so since, as you noted, under the transparency rules that'd be useless.</p><p></p><p>On that note, it's true that if you leave up the transparency between psionics and magic, there'd be little point to those changes (hence why I didn't want them to be a power). However, some portion of players won't be using those. Hence, it's worth making the changes anyway, as a nod to those people, without affecting everyone else who is using transparency. It's also the standard way the rules for psionics are written, so it makes for good presentation.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4103066, member: 8461"] The changes I listed for the Psionics weren't meant to spark a debate. They're just me acting in my capacity as the book's editor; these are the changes that (I believe) best represent the rules as written, best mesh with other rules, and best work in terms of stylistic presentation. That might be so, but the RAW has them being transparent. Forcibly deviating from that specifically for this product is going to make this more difficult for people who want to use it that way. There's already a section on making psionics and magic not be transparent within the XPH for those that want things that way. Hence, I don't think it's a good idea to force that interpretation on other people. By that logic, any metamagicked spell should also bypass things that stop spells of a lower level (e.g. that maximized [i]fireball[/i] should overcome Spell Immunity if it's taken twice). It's also, as I said, ambiguous as it's worded now. Magic Pariah stops magic from working in your realm, though since sidereals are always considered to be in their divine realm, I suppose that'd be true there. Irregardless, there's still the problem that mortals taking that domain would find little benefit from it. Likewise, not everyone who has the portfolio will necessarily be an Old One. As it stands, magic spell-like abilities into psi-like abilities isn't much of a change. I recommended that any immortal taking that portfolio have that (and have their spell resistance be power resistance) automatically. I'm not so much concerned with how psionics is "themed" as I am with the rules, here. The existing power states that your powers affect "psionics immune targets." To the best of my knowledge, there are no such creatures that have blanket psionic immunity - the closest equivalent are golems (and similar constructs) that have magic immunity, and that'd apply to psionics under the transparency rules (though by your standard, they wouldn't even have that). Simply put, the powers for demi-deities, as written, let's them breach an immunity that doesn't seem to exist. I don't think this'd make a good domain power, again simply because from a mortal perspective that'd be relatively useful - doubly so since, as you noted, under the transparency rules that'd be useless. On that note, it's true that if you leave up the transparency between psionics and magic, there'd be little point to those changes (hence why I didn't want them to be a power). However, some portion of players won't be using those. Hence, it's worth making the changes anyway, as a nod to those people, without affecting everyone else who is using transparency. It's also the standard way the rules for psionics are written, so it makes for good presentation. [/QUOTE]
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