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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4126477" data-attributes="member: 49309"><p>I know I've already burdened you guys with the gigantic list of errors and unclear things, but I've got a few questions about the artifact system, if you don't mind:</p><p></p><p>1.) Why does an artifact that gives you a +10 enhancement bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma cost much less than an artifact that gives you a +100 enhancement bonus to just one ability score? I know that that's the way it works in WotC's standard D&D rules, but I somehow don't think it should work like that in the Immortals Handbook. Taking Great Strength 6 times doesn't cost you more feat slots than taking Great Strength, Great Dexterity, Great Constitution, Great Intelligence, Great Wisdom, and Great Charisma, so why should you get a discount if you opt for enhancement bonuses spread out across several ability scores? In other words, I'm suggesting that the virtual discount rules for placing different kinds of bonuses on the same item be abolished, and that the bonuses are all added up instead to find the effective bonus (for instance, an artifact that granted a +8 armor bonus to AC and a +8 enhancement bonus to Strength would have the same virtual cost as an artifact that granted a +16 enhancement bonus to Strength).</p><p></p><p>2.) If you opt to take less than four artifacts, but you want to keep your HD, ECL, and CR the same, what do you get in exchange? For instance, if you're a 100 HD greater deity (ECL 180) and you just want a set of three +64 heavy picks, what do you get in return for giving up a single artifact? If you opt for just two +64 heavy picks, what do you get for abstaining from two artifacts? If you go for just one +64 scythe, what do you receive for giving up three artifacts?</p><p></p><p>3.) How does having an artifact that gives you MULTIPLE epic feats, divine abilities, cosmic abilities, transcendental abilities, and/or omnific abilities work? Do you just add up the individual abilities' market price modifiers in Table 4-1 to find its effective enhancement bonus, as if it were a magic item with the price formula [bonus^2 * 10,000 gp]? For example, if you're a 100 HD greater deity, you can have an artifact with a +90 bonus that uses that price formula, so can you have the artifact grant you 2 cosmic abilities (+36 each) and 3 divine abilities (+6 each)? If so, then do you need to meet the prerequisites for the abilities that the artifact grants you, or do you gain the abilities as bonus abilities that you don't need to meet the prerequisites for?</p><p></p><p>4.) I'm a little confused about how the the "equivalent magic item modifiers" for abilities in Table 4-1 interact with the "fluid bonuses" and "static bonuses" in Table 4-4. For the sake of this example, let's assume you're an ECL 72 character, so each of your four artifacts that use the price formula [bonus squared * 10,000 gp] can have an equivalent bonus of +36. So you can make one of your artifacts a Belt of Giant Strength +36... or you can just make a custom cosmic ability (a +36 equivalent enhancement bonus) that gives you a fluid bonus (a bonus to your Strength score), and if we look up the appropriate fluid bonus for a cosmic ability, it should be +144 Strength. So should the artifact give you +36 Strength or +144 Strength? For that matter, why does a Belt of Giant Strength +36 have the same value as Bracers of Armor +36, when a Strength bonus is a fluid bonus and an armor bonus is a static bonus?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4126477, member: 49309"] I know I've already burdened you guys with the gigantic list of errors and unclear things, but I've got a few questions about the artifact system, if you don't mind: 1.) Why does an artifact that gives you a +10 enhancement bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma cost much less than an artifact that gives you a +100 enhancement bonus to just one ability score? I know that that's the way it works in WotC's standard D&D rules, but I somehow don't think it should work like that in the Immortals Handbook. Taking Great Strength 6 times doesn't cost you more feat slots than taking Great Strength, Great Dexterity, Great Constitution, Great Intelligence, Great Wisdom, and Great Charisma, so why should you get a discount if you opt for enhancement bonuses spread out across several ability scores? In other words, I'm suggesting that the virtual discount rules for placing different kinds of bonuses on the same item be abolished, and that the bonuses are all added up instead to find the effective bonus (for instance, an artifact that granted a +8 armor bonus to AC and a +8 enhancement bonus to Strength would have the same virtual cost as an artifact that granted a +16 enhancement bonus to Strength). 2.) If you opt to take less than four artifacts, but you want to keep your HD, ECL, and CR the same, what do you get in exchange? For instance, if you're a 100 HD greater deity (ECL 180) and you just want a set of three +64 heavy picks, what do you get in return for giving up a single artifact? If you opt for just two +64 heavy picks, what do you get for abstaining from two artifacts? If you go for just one +64 scythe, what do you receive for giving up three artifacts? 3.) How does having an artifact that gives you MULTIPLE epic feats, divine abilities, cosmic abilities, transcendental abilities, and/or omnific abilities work? Do you just add up the individual abilities' market price modifiers in Table 4-1 to find its effective enhancement bonus, as if it were a magic item with the price formula [bonus^2 * 10,000 gp]? For example, if you're a 100 HD greater deity, you can have an artifact with a +90 bonus that uses that price formula, so can you have the artifact grant you 2 cosmic abilities (+36 each) and 3 divine abilities (+6 each)? If so, then do you need to meet the prerequisites for the abilities that the artifact grants you, or do you gain the abilities as bonus abilities that you don't need to meet the prerequisites for? 4.) I'm a little confused about how the the "equivalent magic item modifiers" for abilities in Table 4-1 interact with the "fluid bonuses" and "static bonuses" in Table 4-4. For the sake of this example, let's assume you're an ECL 72 character, so each of your four artifacts that use the price formula [bonus squared * 10,000 gp] can have an equivalent bonus of +36. So you can make one of your artifacts a Belt of Giant Strength +36... or you can just make a custom cosmic ability (a +36 equivalent enhancement bonus) that gives you a fluid bonus (a bonus to your Strength score), and if we look up the appropriate fluid bonus for a cosmic ability, it should be +144 Strength. So should the artifact give you +36 Strength or +144 Strength? For that matter, why does a Belt of Giant Strength +36 have the same value as Bracers of Armor +36, when a Strength bonus is a fluid bonus and an armor bonus is a static bonus? [/QUOTE]
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