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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4127440" data-attributes="member: 49309"><p>Uh, the method I suggested doesn't work that way at all. A Belt of Strength +20 is still worth 4,000,000 gp, and a Belt of Strength +200 is still worth 400,000,000 gp. It's just that a Belt of Strength and Wisdom +10 is worth the same as a Belt of Strength +20, and a Belt of Strength and Wisdom +100 is worth the same as a Belt of Strength +200, preventing virtual discounts by stacking different abilities onto the same item. Of course, you can get an even bigger discount by spreading out the abilities across several items, but immortals can only have up to 4 artifacts.</p><p></p><p></p><p></p><p>See what WarDragon said. Sometimes, you want to make a character that has only one signature item, and sometimes you want to play as a character with no items at all, especially when you're playing an immortal with a monstrous and non-humanoid form. In the event that you end up playing as your favorite character from a comic/movie/TV show/anime/manga/whatever, you'll often find that the character doesn't have a signature set of four artifacts, and that the character derived very little power from material objects.</p><p></p><p></p><p></p><p>It gets messy when you tamper with HD, ECL, and CR. A 100 HD greater deity should have the same ECL and CR as any other 100 HD greater deity for simplicity's sake; there shouldn't be 100 HD greater deities with lower ECLs and CRs just because they don't have a full set of four artifacts, so we have to give them divine ability slots to compensate instead.</p><p></p><p></p><p></p><p>But the question is, how many divine ability slots? Is what Alzrius said the official word on the matter?</p><p></p><p></p><p></p><p>Like I asked Alzrius, an artifact that gives you 2 cosmic abilities would effectively be a +72 enhancement bonus item, equivalent to an item of [Ability Score] +72 or Bracers of Armor +72, correct?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4127440, member: 49309"] Uh, the method I suggested doesn't work that way at all. A Belt of Strength +20 is still worth 4,000,000 gp, and a Belt of Strength +200 is still worth 400,000,000 gp. It's just that a Belt of Strength and Wisdom +10 is worth the same as a Belt of Strength +20, and a Belt of Strength and Wisdom +100 is worth the same as a Belt of Strength +200, preventing virtual discounts by stacking different abilities onto the same item. Of course, you can get an even bigger discount by spreading out the abilities across several items, but immortals can only have up to 4 artifacts. See what WarDragon said. Sometimes, you want to make a character that has only one signature item, and sometimes you want to play as a character with no items at all, especially when you're playing an immortal with a monstrous and non-humanoid form. In the event that you end up playing as your favorite character from a comic/movie/TV show/anime/manga/whatever, you'll often find that the character doesn't have a signature set of four artifacts, and that the character derived very little power from material objects. It gets messy when you tamper with HD, ECL, and CR. A 100 HD greater deity should have the same ECL and CR as any other 100 HD greater deity for simplicity's sake; there shouldn't be 100 HD greater deities with lower ECLs and CRs just because they don't have a full set of four artifacts, so we have to give them divine ability slots to compensate instead. But the question is, how many divine ability slots? Is what Alzrius said the official word on the matter? Like I asked Alzrius, an artifact that gives you 2 cosmic abilities would effectively be a +72 enhancement bonus item, equivalent to an item of [Ability Score] +72 or Bracers of Armor +72, correct? [/QUOTE]
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