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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4127463" data-attributes="member: 49309"><p>I think I've figured out a slightly more accurate solution to this. Each artifact you forgo gives you a number of feat slots equal to 1/2 your ECL, and these feat slots may be exchanged for divine ability slots with a 6:1 ratio as usual. So a 100 HD greater deity (ECL 180) that foregoes one artifact could get 15 divine ability slots, while the same deity could get 60 divine ability slots if he gave up all four of his artifacts.</p><p></p><p>The reason why I say each artifact gives you a number of feat slots equal to 1/2 your ECL is because each artifact (assuming you use items with the price formula [bonus^2 * 10,000 gp] for all four artifacts) has an effective enhancement bonus equal to 1/2 your ECL. According to Table 4-1 on page 96, each feat you put into the item increases its effective enhancement bonus by +1, each divine ability is +6, each cosmic ability is +36, each transcendental ability is +200, and each omnific ability is +1200. So a 100 HD greater deity (ECL 180) could have an artifact that grants him 15 divine abilities, because +6 times 15 is +90.</p><p></p><p>In effect, giving up an artifact is like opting for a virtual and intangible artifact instead. While it may seem more powerful to have a set of abilities coming from yourself instead of coming from artifacts (which can be sundered or stolen), remember that divine abilities can be stolen just as easily by things like Cozen, so tangible artifacts and chunks of divine abilities each have their own pros and cons. I think it's a fair trade.</p><p></p><p></p><p></p><p>Which is strange, really, because according to Table 4-4 divine ability that gives a fluid bonus should give a +18 bonus, so a divine ability slot can give you +18 to one ability score. But if you take 6 epic feat slots instead, you get a +2 bonus for each of them, potentially getting a +12 bonus to one ability score. Something is definitely wrong here. Furthermore, the example in the lower left of page 97 suggests that a divine ability should give a +12 bonus to a fluid stat, so there's a discrepancy.</p><p></p><p><strong>U_K, should a divine ability give a +18 bonus to a fluid stat or a +12 bonus to a fluid stat?</strong> For that matter, are the other values for bonuses to fluid stat correct? Should a cosmic ability should give a +144 bonus to a fluid stat, should a transcendental ability give a +1,000 bonus to a fluid stat, and should an omnific ability give a +7,200 bonus to a fluid stat?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4127463, member: 49309"] I think I've figured out a slightly more accurate solution to this. Each artifact you forgo gives you a number of feat slots equal to 1/2 your ECL, and these feat slots may be exchanged for divine ability slots with a 6:1 ratio as usual. So a 100 HD greater deity (ECL 180) that foregoes one artifact could get 15 divine ability slots, while the same deity could get 60 divine ability slots if he gave up all four of his artifacts. The reason why I say each artifact gives you a number of feat slots equal to 1/2 your ECL is because each artifact (assuming you use items with the price formula [bonus^2 * 10,000 gp] for all four artifacts) has an effective enhancement bonus equal to 1/2 your ECL. According to Table 4-1 on page 96, each feat you put into the item increases its effective enhancement bonus by +1, each divine ability is +6, each cosmic ability is +36, each transcendental ability is +200, and each omnific ability is +1200. So a 100 HD greater deity (ECL 180) could have an artifact that grants him 15 divine abilities, because +6 times 15 is +90. In effect, giving up an artifact is like opting for a virtual and intangible artifact instead. While it may seem more powerful to have a set of abilities coming from yourself instead of coming from artifacts (which can be sundered or stolen), remember that divine abilities can be stolen just as easily by things like Cozen, so tangible artifacts and chunks of divine abilities each have their own pros and cons. I think it's a fair trade. Which is strange, really, because according to Table 4-4 divine ability that gives a fluid bonus should give a +18 bonus, so a divine ability slot can give you +18 to one ability score. But if you take 6 epic feat slots instead, you get a +2 bonus for each of them, potentially getting a +12 bonus to one ability score. Something is definitely wrong here. Furthermore, the example in the lower left of page 97 suggests that a divine ability should give a +12 bonus to a fluid stat, so there's a discrepancy. [B]U_K, should a divine ability give a +18 bonus to a fluid stat or a +12 bonus to a fluid stat?[/B] For that matter, are the other values for bonuses to fluid stat correct? Should a cosmic ability should give a +144 bonus to a fluid stat, should a transcendental ability give a +1,000 bonus to a fluid stat, and should an omnific ability give a +7,200 bonus to a fluid stat? [/QUOTE]
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