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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="paradox42" data-source="post: 4136191" data-attributes="member: 29746"><p><strong>New loophole</strong></p><p></p><p>A player of mine was futzing around with the rules regarding divine artifacts during last night's game, and discovered a potential loophole that other DMs should be aware of- though this one's probably less serious than the Anyfeat one a different player found last year because no DM worthy of the title would permit it to go unchallenged.</p><p></p><p>What you do is, you take advantage of the fact that an item can contain a Divine ability. You have one of your four artifacts grant you the Extra Level divine ability. This grants you an extra HD, with all attendant benefits... including a slight boost in the capacity of your divine powers that depend on HD... for example the power and value of your four divine artifacts. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> It is thus possible to set up a situation such that you use your divine artifact to gain enough levels to increase the value of the same artifact to the point where you have enough "leftover value" to gain <strong>another</strong> Extra Level ability, and the whole thing snowballs. The player who discovered this showed me how he could use it to grant his character something on the order of 800 more levels, and he just stopped there because he got bored (more or less).</p><p></p><p>There are two ways to resolve this, that I can see; the first is to simply disallow the Extra Level ability in items, though that technically still leaves other loopholes along these lines like having the item grant six feats that "just happen" to be used to take Extra Level... but there's a simpler way to short-circuit this. If an item is granting the levels, I ruled, then the levels are part of the item, not part of the wearer. Therefore, the levels do not in fact increase the wearer's "soul power" for the purpose of determining item/artifact value, and the loop breaks before its first iteration.</p><p></p><p>As with the Anyfeat loophole, the player who found this is getting a substantial XP reward, though in this case it'll technically be delayed a bit due to the way we've been playing the side effects of other characters ascending (to wit, when one character "crosses the threshold" to godhood, other beings who provided substantial help get hit with backwash energy from the ascension process and gain two levels' worth of XP out of it).</p></blockquote><p></p>
[QUOTE="paradox42, post: 4136191, member: 29746"] [b]New loophole[/b] A player of mine was futzing around with the rules regarding divine artifacts during last night's game, and discovered a potential loophole that other DMs should be aware of- though this one's probably less serious than the Anyfeat one a different player found last year because no DM worthy of the title would permit it to go unchallenged. What you do is, you take advantage of the fact that an item can contain a Divine ability. You have one of your four artifacts grant you the Extra Level divine ability. This grants you an extra HD, with all attendant benefits... including a slight boost in the capacity of your divine powers that depend on HD... for example the power and value of your four divine artifacts. :uhoh: It is thus possible to set up a situation such that you use your divine artifact to gain enough levels to increase the value of the same artifact to the point where you have enough "leftover value" to gain [b]another[/b] Extra Level ability, and the whole thing snowballs. The player who discovered this showed me how he could use it to grant his character something on the order of 800 more levels, and he just stopped there because he got bored (more or less). There are two ways to resolve this, that I can see; the first is to simply disallow the Extra Level ability in items, though that technically still leaves other loopholes along these lines like having the item grant six feats that "just happen" to be used to take Extra Level... but there's a simpler way to short-circuit this. If an item is granting the levels, I ruled, then the levels are part of the item, not part of the wearer. Therefore, the levels do not in fact increase the wearer's "soul power" for the purpose of determining item/artifact value, and the loop breaks before its first iteration. As with the Anyfeat loophole, the player who found this is getting a substantial XP reward, though in this case it'll technically be delayed a bit due to the way we've been playing the side effects of other characters ascending (to wit, when one character "crosses the threshold" to godhood, other beings who provided substantial help get hit with backwash energy from the ascension process and gain two levels' worth of XP out of it). [/QUOTE]
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