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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4142970" data-attributes="member: 49309"><p>I've got three more sets of questions, one of which is a question that I'm asking again:</p><p></p><p>1a.) How is the base size of an immortal determined?</p><p>1b.) Does you really just pick any size category that the immortal qualifies for, as per Table 1-3 on page 4 of the Epic Bestiary? For instance, an intermediate deity with 70 outsider HD can have a base size anywhere from Fine to Titanic, correct?</p><p>1c.) Do class levels count for determining the possible size of an immortal? For example, would an intermediate deity 70th-level human fighter have a possible size of Fine to Titanic, or would he be limited to Fine to Medium?</p><p></p><p>2a.) An immortal with outsider HD can choose whether he wants to be a tall biped or a long quadruped, thus determining his base land speed, carrying capacity multiplier, space, and reach as per page 5 of the Epic Bestiary, correct?</p><p>2b.) How would the base land speed, carrying capacity multiplier, space, and reach of a perfect cube or sphere (ala Ozma from Final Fantasy IX, Atropus from D&D's Elder Evils, Ego the Living Planet from Marvel Comics, U_K's very own Algol, etc.) be determined?</p><p></p><p>3a.) How are an immortal's natural attacks determined? I'm guessing that it starts off as two slam attacks (whether the immortal is a tall biped or a long quadruped), then more natural attacks are added as the Abnormality divine ability is taken. This doesn't match up with some of the natural attack patterns of some of the monsters in the Epic Bestiary though, in particular, the Amilictli with its two slam attacks and one stomp attack.</p><p>3b.) Do you get two wing buffet attacks the <strong>first</strong> time Abnormality (Wings) is taken, giving you an amount of wing buffets equal to the number of wings you have, just like the angels in the Epic Bestiary (who seem to be the most Ascension-compatible creatures in the book)?</p><p>3c.) How do you get other kinds of natural attacks, like bites, claws, gores, stings, stomps, tail slaps, and tentacles using Abnormalities?</p><p>3d.) How would a cherubim's one bite, two claws, and six wing slaps be translated into Abnormalities?</p><p>3e.) How would a seraphim's four bites, six wing slaps, and one tail slap be translated into Abnormalities?</p><p>3f.) What would the natural attack pattern of a perfect sphere or cube be?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4142970, member: 49309"] I've got three more sets of questions, one of which is a question that I'm asking again: 1a.) How is the base size of an immortal determined? 1b.) Does you really just pick any size category that the immortal qualifies for, as per Table 1-3 on page 4 of the Epic Bestiary? For instance, an intermediate deity with 70 outsider HD can have a base size anywhere from Fine to Titanic, correct? 1c.) Do class levels count for determining the possible size of an immortal? For example, would an intermediate deity 70th-level human fighter have a possible size of Fine to Titanic, or would he be limited to Fine to Medium? 2a.) An immortal with outsider HD can choose whether he wants to be a tall biped or a long quadruped, thus determining his base land speed, carrying capacity multiplier, space, and reach as per page 5 of the Epic Bestiary, correct? 2b.) How would the base land speed, carrying capacity multiplier, space, and reach of a perfect cube or sphere (ala Ozma from Final Fantasy IX, Atropus from D&D's Elder Evils, Ego the Living Planet from Marvel Comics, U_K's very own Algol, etc.) be determined? 3a.) How are an immortal's natural attacks determined? I'm guessing that it starts off as two slam attacks (whether the immortal is a tall biped or a long quadruped), then more natural attacks are added as the Abnormality divine ability is taken. This doesn't match up with some of the natural attack patterns of some of the monsters in the Epic Bestiary though, in particular, the Amilictli with its two slam attacks and one stomp attack. 3b.) Do you get two wing buffet attacks the [B]first[/B] time Abnormality (Wings) is taken, giving you an amount of wing buffets equal to the number of wings you have, just like the angels in the Epic Bestiary (who seem to be the most Ascension-compatible creatures in the book)? 3c.) How do you get other kinds of natural attacks, like bites, claws, gores, stings, stomps, tail slaps, and tentacles using Abnormalities? 3d.) How would a cherubim's one bite, two claws, and six wing slaps be translated into Abnormalities? 3e.) How would a seraphim's four bites, six wing slaps, and one tail slap be translated into Abnormalities? 3f.) What would the natural attack pattern of a perfect sphere or cube be? [/QUOTE]
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