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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Upper_Krust" data-source="post: 4143947" data-attributes="member: 326"><p>Hello! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>From its race, modified by any Divine Abilities which can increase size (Divine Immensity).</p><p></p><p></p><p></p><p>If its an elf deity then its medium sized unless it has some Divine Immensity divine abilities.</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>Wrong. The immortal cannot choose to be anything other than its initial race, unless modified by the appropriate divine abilities.</p><p></p><p></p><p></p><p>I think using the smaller size category seems more appropriate. But I don't think it matters either way since such monsters would probably have flight and that would be their main mode of movement.</p><p></p><p></p><p></p><p>Interesting question as there is no true default. I try to give monsters as many attacks as their natural attacks allow. The Amilictli is sort of wrong, it should probably make two slams OR two stomps against ground targets, or one slam and one stomp.</p><p></p><p></p><p></p><p>Yes, but wing attacks are amongst the weakest in the game (low base damage and only half strength)</p><p></p><p></p><p></p><p>Bites imply you have fangs or sharp teeth. Claws are just slams for creatures with sharp claws. Gores implies horns. Stings implies some sort of tail or tentacle barb. Tail slaps require a tail. Tentacles require tentacles.</p><p></p><p>I'd say one abnormality could easily convert just as easily as it can create. So one for a bite attack, one for a gore attack etc.</p><p></p><p></p><p></p><p>Abnormality x3: Two wings each time</p><p></p><p></p><p></p><p>Abnormality x7: Two wings (x3), one head (x3), tail. </p><p></p><p></p><p></p><p>One slam, equivalent to a Crush.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4143947, member: 326"] Hello! :) From its race, modified by any Divine Abilities which can increase size (Divine Immensity). If its an elf deity then its medium sized unless it has some Divine Immensity divine abilities. No. Wrong. The immortal cannot choose to be anything other than its initial race, unless modified by the appropriate divine abilities. I think using the smaller size category seems more appropriate. But I don't think it matters either way since such monsters would probably have flight and that would be their main mode of movement. Interesting question as there is no true default. I try to give monsters as many attacks as their natural attacks allow. The Amilictli is sort of wrong, it should probably make two slams OR two stomps against ground targets, or one slam and one stomp. Yes, but wing attacks are amongst the weakest in the game (low base damage and only half strength) Bites imply you have fangs or sharp teeth. Claws are just slams for creatures with sharp claws. Gores implies horns. Stings implies some sort of tail or tentacle barb. Tail slaps require a tail. Tentacles require tentacles. I'd say one abnormality could easily convert just as easily as it can create. So one for a bite attack, one for a gore attack etc. Abnormality x3: Two wings each time Abnormality x7: Two wings (x3), one head (x3), tail. One slam, equivalent to a Crush. [/QUOTE]
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