Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarthSeraphEdna" data-source="post: 4144099" data-attributes="member: 49309"><p>What about immortals with no real "race" (not necessarily subtype), so to speak? All of the angels in the Epic Bestiary and all of the demon lords have no real "race", so how is their size determined? What makes a malakim Huge, and what makes a kyriotates Gargantuan, for example? When making an immortal with 100 outsider HD, no class levels, and no predetermined race (like a generic really big deity), for instance, can you just declare him to be Titanic size like Surtur?</p><p></p><p></p><p></p><p>Once again, what about immortals with no real "race"?</p><p></p><p></p><p></p><p>That still doesn't answer my question of whether they count as "bipeds" or "quadrupeds" for space, reach, carrying capacity, base land speed, and such. An immortal's fly speed with Abnormality (wings) is equal to triple his base land speed, and an immortal's base land speed is different depending on whether he counts as a "biped" or a "quadruped", so it might come up when determining the fly speed of a perfectly cubical or spherical immortal. It's also going to come up when you have to determine how much of a burden a perfectly cubical or spherical immortal with X Strength can bear, and how much space/reach said immortal would have.</p><p></p><p></p><p></p><p>True, but not all natural attacks do the same damage. Claws, for example, are one damage dice step up from slams. There need to be some secondary benefits to balance things out, like how Abnormality (Legs) multiplies your land speed and how Abnormality (Wings) multiplies your fly speed, but it might be hard to figure out the secondary benefits for every single kind of natural attack.</p><p></p><p></p><p></p><p></p><p></p><p>I notice that the bite doesn't require an Abnormality. So when making a monstrous immortal, you can just declare that it has sharp teeth and get a free bite attack?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4144099, member: 49309"] What about immortals with no real "race" (not necessarily subtype), so to speak? All of the angels in the Epic Bestiary and all of the demon lords have no real "race", so how is their size determined? What makes a malakim Huge, and what makes a kyriotates Gargantuan, for example? When making an immortal with 100 outsider HD, no class levels, and no predetermined race (like a generic really big deity), for instance, can you just declare him to be Titanic size like Surtur? Once again, what about immortals with no real "race"? That still doesn't answer my question of whether they count as "bipeds" or "quadrupeds" for space, reach, carrying capacity, base land speed, and such. An immortal's fly speed with Abnormality (wings) is equal to triple his base land speed, and an immortal's base land speed is different depending on whether he counts as a "biped" or a "quadruped", so it might come up when determining the fly speed of a perfectly cubical or spherical immortal. It's also going to come up when you have to determine how much of a burden a perfectly cubical or spherical immortal with X Strength can bear, and how much space/reach said immortal would have. True, but not all natural attacks do the same damage. Claws, for example, are one damage dice step up from slams. There need to be some secondary benefits to balance things out, like how Abnormality (Legs) multiplies your land speed and how Abnormality (Wings) multiplies your fly speed, but it might be hard to figure out the secondary benefits for every single kind of natural attack. I notice that the bite doesn't require an Abnormality. So when making a monstrous immortal, you can just declare that it has sharp teeth and get a free bite attack? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
Top