Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4145850" data-attributes="member: 39867"><p>Given that Truestrike, Trueseeing, Mindblank, Ironbody, and Shapechange are all spells that are also equal to a divine ability, I don't see why you couldn't just give an immortal a divine ability that lets it fly without the need for wings.</p><p></p><p>Also, some creatures, like an Umbral Blot, really only have fly speeds (or other non-land speeds). So, assuming the game is high level enough to where this would be a non-issue, you could just say that the immortal has a fly speed if that would make the most sense for it.</p><p></p><p>As for the base races and starting sizes for immortals, since said immortal still earns a level adjustment of some kind for it's size, that may put a strain on what kind of character you can play. Ex: A lesser god in a level 80 game could not be Xona-Titanic (the size of a Titanic Universe) simply because the level adjustment would be too great. As a DM making NPCs and deities for your own use, this isn't an issue, but as always, know that having 100 size categories is going to definitely skew things a bit. (Although in actuality it is not preferable to be bigger then like Macro-Small unless you have some power that says you auto-hit or can't be hit)</p><p></p><p>For races, it really doesn't matter once you hit Demi-god. Odin might be based on human as a base race, but that extra skill and feat really make such a little difference that it may as well not apply. Monstrous or more exotic gods might have a base race (like minotaur) that actually applies. Generally, unless you are looking for a mechanical benefit, you can hand wave race after around demigod. One of the characters in the Immortals Game I have planned is a Dragon Disciple (Red)/Fire elemental Savant, of the Double Fire Portfolios. His base race WAS human, way back in the day. Now we imagine him as a semi-humanoid dragonic figure made of lava. (And if he eats halflings, they Die. No saving throw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4145850, member: 39867"] Given that Truestrike, Trueseeing, Mindblank, Ironbody, and Shapechange are all spells that are also equal to a divine ability, I don't see why you couldn't just give an immortal a divine ability that lets it fly without the need for wings. Also, some creatures, like an Umbral Blot, really only have fly speeds (or other non-land speeds). So, assuming the game is high level enough to where this would be a non-issue, you could just say that the immortal has a fly speed if that would make the most sense for it. As for the base races and starting sizes for immortals, since said immortal still earns a level adjustment of some kind for it's size, that may put a strain on what kind of character you can play. Ex: A lesser god in a level 80 game could not be Xona-Titanic (the size of a Titanic Universe) simply because the level adjustment would be too great. As a DM making NPCs and deities for your own use, this isn't an issue, but as always, know that having 100 size categories is going to definitely skew things a bit. (Although in actuality it is not preferable to be bigger then like Macro-Small unless you have some power that says you auto-hit or can't be hit) For races, it really doesn't matter once you hit Demi-god. Odin might be based on human as a base race, but that extra skill and feat really make such a little difference that it may as well not apply. Monstrous or more exotic gods might have a base race (like minotaur) that actually applies. Generally, unless you are looking for a mechanical benefit, you can hand wave race after around demigod. One of the characters in the Immortals Game I have planned is a Dragon Disciple (Red)/Fire elemental Savant, of the Double Fire Portfolios. His base race WAS human, way back in the day. Now we imagine him as a semi-humanoid dragonic figure made of lava. (And if he eats halflings, they Die. No saving throw. :)) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
Top