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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Upper_Krust" data-source="post: 4145935" data-attributes="member: 326"><p>Howdy Adslahnit dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Whether a monster has advancement 'rules' or not built in to its stat block is irrelevant for the purposes of advancing it.</p><p></p><p>I sort of don't understand the question here, its sort of like you are asking why are giant's giant?</p><p></p><p> </p><p></p><p>In many cases the question becomes why are these creatures still growing. If most adult Minotaurs are large then the only huge Minotaurs are going to be some sort of (Dire templated?) mutations.</p><p></p><p></p><p></p><p>A minotaur immortal will be the same size as its mortal counterpart unless it has taken some Divine Immensity divine abilities.</p><p></p><p> </p><p></p><p>Its a staggered doubling (or rather a staggered halving round down) every two jumps.</p><p></p><p>SO the Cherubim has double the Hit Dice of the Kyriotates, the Ophanim has double the Hit Dice of the Malakim, etc.</p><p></p><p></p><p></p><p>Technically they can be any size they want as long as they have enough Divine Immensity abilities taken. But only an immortal idiot would take so many Divine Immensity abilities that it gives them a negative to-hit penalty.</p><p></p><p></p><p></p><p>I have my moments. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'd just stick to that principle to determine its movement rate.</p><p></p><p></p><p></p><p>A planetoid sized immortal is hardly like to 'fall' anywhere. It exists in space. I imagine it propels itself naturally, perhaps some sort of gravitic propulsion, telekinesis or somesuch.</p><p></p><p></p><p></p><p>Monstrous could be a vampire, a ghoul and so forth. It doesn't require four legs. Biting for bipeds (those with normal sized jaws/mouths), you could argue would require a successful grapple before they could bite. I don't remember ever seeing a movie or tv show where a vampire actually bit someone without grabbing them first.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4145935, member: 326"] Howdy Adslahnit dude! :) Whether a monster has advancement 'rules' or not built in to its stat block is irrelevant for the purposes of advancing it. I sort of don't understand the question here, its sort of like you are asking why are giant's giant? In many cases the question becomes why are these creatures still growing. If most adult Minotaurs are large then the only huge Minotaurs are going to be some sort of (Dire templated?) mutations. A minotaur immortal will be the same size as its mortal counterpart unless it has taken some Divine Immensity divine abilities. Its a staggered doubling (or rather a staggered halving round down) every two jumps. SO the Cherubim has double the Hit Dice of the Kyriotates, the Ophanim has double the Hit Dice of the Malakim, etc. Technically they can be any size they want as long as they have enough Divine Immensity abilities taken. But only an immortal idiot would take so many Divine Immensity abilities that it gives them a negative to-hit penalty. I have my moments. ;) I'd just stick to that principle to determine its movement rate. A planetoid sized immortal is hardly like to 'fall' anywhere. It exists in space. I imagine it propels itself naturally, perhaps some sort of gravitic propulsion, telekinesis or somesuch. Monstrous could be a vampire, a ghoul and so forth. It doesn't require four legs. Biting for bipeds (those with normal sized jaws/mouths), you could argue would require a successful grapple before they could bite. I don't remember ever seeing a movie or tv show where a vampire actually bit someone without grabbing them first. [/QUOTE]
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