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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4149268" data-attributes="member: 39867"><p>On DCs/Daze: Mindblank should block dazing. (It lists blocking mind affecting, and you could argue daze from a divine aura falls in there) An epic spell could render you immune. I am sure there are other spells from various sourcebooks and class features that would also likewise protect you.</p><p>Also, as the lesser in an encounter with a much more powerful foe, you absolutely need to be prepared. Its not like you could be in a dungeon with kobolds and open a door an encounter a Greater God. The lesser group needs to have every advantage. Epic Spells. Well Chosen Artifacts and powers. Etc. What it is more likely to come down to though is which powers the greater god has, and if the lesser group has an answer to it. (As well as being able to survive the greater god's attacks or spellcasting routine) The advantage the lesser group has is that in total, a group of 4 lesser gods brings more divine abilities to play than the greater god, which means more chances that someone in the group is immune to attack X or has a save boosting ability that protects them, or a class feature etc.</p><p></p><p>On Deflection: Seeking-Shot (Divine Power I believe) makes the first ranged attack each round work like magic missile (IE Unerring, no roll to hit) and calls out that a foe that has the ability to deflect the attack normally cannot deflect an attack made with seeking-shot. (Although you need to roll to hit normally in this case) I bring up Seeking-Shot because it just says 'shot', not ranged attack, or missile attack, and this probably needs to be corrected. It has archery-style prerequisites, so it seems like it was intended to work with bows/crossbows, but could be argued to equally work with rays, thrown weapons, etc because it doesn't specific any game terminology about what it effects.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4149268, member: 39867"] On DCs/Daze: Mindblank should block dazing. (It lists blocking mind affecting, and you could argue daze from a divine aura falls in there) An epic spell could render you immune. I am sure there are other spells from various sourcebooks and class features that would also likewise protect you. Also, as the lesser in an encounter with a much more powerful foe, you absolutely need to be prepared. Its not like you could be in a dungeon with kobolds and open a door an encounter a Greater God. The lesser group needs to have every advantage. Epic Spells. Well Chosen Artifacts and powers. Etc. What it is more likely to come down to though is which powers the greater god has, and if the lesser group has an answer to it. (As well as being able to survive the greater god's attacks or spellcasting routine) The advantage the lesser group has is that in total, a group of 4 lesser gods brings more divine abilities to play than the greater god, which means more chances that someone in the group is immune to attack X or has a save boosting ability that protects them, or a class feature etc. On Deflection: Seeking-Shot (Divine Power I believe) makes the first ranged attack each round work like magic missile (IE Unerring, no roll to hit) and calls out that a foe that has the ability to deflect the attack normally cannot deflect an attack made with seeking-shot. (Although you need to roll to hit normally in this case) I bring up Seeking-Shot because it just says 'shot', not ranged attack, or missile attack, and this probably needs to be corrected. It has archery-style prerequisites, so it seems like it was intended to work with bows/crossbows, but could be argued to equally work with rays, thrown weapons, etc because it doesn't specific any game terminology about what it effects. [/QUOTE]
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