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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Alzrius" data-source="post: 4155426" data-attributes="member: 8461"><p>U_K, if you're getting on the internet via S'mon's computer, why don't you log into your own EN World account? It's not like you can only log onto "Upper_Krust" from your home computer.</p><p></p><p>That said, I've got both of the books you mentioned. I didn't have much reaction to <em>Gawds & Demigawds</em> mechanics, since I never played 1E. That said, I enjoyed the fluff, since it presented a much more "realistic" presentation of gods who exist in a multi-pantheon universe. It has them dealing with other members of their pantheon, other pantheons, shared effects across the world and the planes, etc. I really enjoy that, as it helps create a more cohesive feel for the world.</p><p></p><p>As a note, I think the reason for the divine levels being altered is given in the beginning. Something about a huge multiversal cataclysm that shook things up across all the pantheons, causing a large number of deities to lose worshippers/power and let other gods pick it up.</p><p></p><p>As for <em>Lore of the Gods</em>...I didn't like most of their mechanics, as they made only a few changes to the Divine SRD (nothing worthwhile, and just enough changes to alter things without having anything stand out). But what really got me was the fluff information on the gods was all presented from a mythological standpoint. There's no evidence whatsoever of things being a "unified universe" like in the HackMaster book. To a degree, this is acceptable, but they ignore even significant events in D&D, like archdevils, demon princes, etc. who'd be players at the divine level - a good example is your write-up of Surtur, since it gives a sufficient nod to planar politics without becoming mired in it. LotG failed hard in that regard.</p><p></p><p>...which, come to think of it, makes me want to see <em>Gods & Monsters</em> that much sooner. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Alzrius, post: 4155426, member: 8461"] U_K, if you're getting on the internet via S'mon's computer, why don't you log into your own EN World account? It's not like you can only log onto "Upper_Krust" from your home computer. That said, I've got both of the books you mentioned. I didn't have much reaction to [i]Gawds & Demigawds[/i] mechanics, since I never played 1E. That said, I enjoyed the fluff, since it presented a much more "realistic" presentation of gods who exist in a multi-pantheon universe. It has them dealing with other members of their pantheon, other pantheons, shared effects across the world and the planes, etc. I really enjoy that, as it helps create a more cohesive feel for the world. As a note, I think the reason for the divine levels being altered is given in the beginning. Something about a huge multiversal cataclysm that shook things up across all the pantheons, causing a large number of deities to lose worshippers/power and let other gods pick it up. As for [i]Lore of the Gods[/i]...I didn't like most of their mechanics, as they made only a few changes to the Divine SRD (nothing worthwhile, and just enough changes to alter things without having anything stand out). But what really got me was the fluff information on the gods was all presented from a mythological standpoint. There's no evidence whatsoever of things being a "unified universe" like in the HackMaster book. To a degree, this is acceptable, but they ignore even significant events in D&D, like archdevils, demon princes, etc. who'd be players at the divine level - a good example is your write-up of Surtur, since it gives a sufficient nod to planar politics without becoming mired in it. LotG failed hard in that regard. ...which, come to think of it, makes me want to see [i]Gods & Monsters[/i] that much sooner. ;) [/QUOTE]
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