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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="paradox42" data-source="post: 4214202" data-attributes="member: 29746"><p>I'd say "overpowered" or not would depend on precisely what you mean by "effects" in that sentence. So what do you mean? Weapons, natural attacks, your Divine-ability Effects such as Negative Energy Effect or Writhing Effect, or something else?</p><p></p><p></p><p>Nobody's done it yet that I'm aware of, but it sounds like a great idea! Every character who gets up to Immortal level is going to want abilities to help their class, and I know the players in my games were loudly proclaiming disappointment with not having any psionic options before UK put in his Psionics Appendix. We were actually getting ready to house-rule some in. But one of the characters in my second group (also all Divine now) is a Warlock, and I'm sure he'd love having some new options. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> EDIT: <a href="http://www.enworld.org/showthread.php?t=197014" target="_blank">This</a> is the thread for discussing such additions best.</p><p></p><p>I'd say allowing the character to use iterative attacks for Eldritch Blasts would be Divine at best- it really isn't that powerful when you think about what other options a divine Warlock could have. The one increasing Eldritch Blast damage to equal HD strikes me as nastier, though playtesting would bear that one out. Did you mean for the Divine and Cosmic versions of that to be identical, BTW? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The one increasing the damage dice sounds reasonable to me, though perhaps with even less steps- and perhaps the lowest tier (to d8) could even be an Epic Feat with serious prereqs.</p><p></p><p>Automatic Metamagic Capacity says it applies to spell-like abilities, so as written it would work on Eldritch Blasts; however, the requirements for the feat are "Ability to cast spells at the normal maximum spell level in at least one spellcasting class, four metamagic feats," and Metamagic feats don't apply to spell-likes as written. So you'll have to either change the prereqs to allow the feats such as "Quicken Spell-like ability" and "Maximize spell-like ability" which every minimally-optimized Warlock combat build has, to work, or make a new feat and say that Automatic Metamagic Capacity doesn't apply to spell-likes (which, IMO, is the correct course since as it's written now the addition of spell-like abilities to its mix makes little or no sense).</p><p></p><p>If brainstorming things for Warlocks will be starting there, we might want to try coming up with stuff for the other new rules systems too, like the martial adepts from <em>Book of Nine Swords</em>, the Binder from <em>Tome of Magic</em>, or incarnum.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4214202, member: 29746"] I'd say "overpowered" or not would depend on precisely what you mean by "effects" in that sentence. So what do you mean? Weapons, natural attacks, your Divine-ability Effects such as Negative Energy Effect or Writhing Effect, or something else? Nobody's done it yet that I'm aware of, but it sounds like a great idea! Every character who gets up to Immortal level is going to want abilities to help their class, and I know the players in my games were loudly proclaiming disappointment with not having any psionic options before UK put in his Psionics Appendix. We were actually getting ready to house-rule some in. But one of the characters in my second group (also all Divine now) is a Warlock, and I'm sure he'd love having some new options. :cool: EDIT: [URL=http://www.enworld.org/showthread.php?t=197014]This[/URL] is the thread for discussing such additions best. I'd say allowing the character to use iterative attacks for Eldritch Blasts would be Divine at best- it really isn't that powerful when you think about what other options a divine Warlock could have. The one increasing Eldritch Blast damage to equal HD strikes me as nastier, though playtesting would bear that one out. Did you mean for the Divine and Cosmic versions of that to be identical, BTW? :) The one increasing the damage dice sounds reasonable to me, though perhaps with even less steps- and perhaps the lowest tier (to d8) could even be an Epic Feat with serious prereqs. Automatic Metamagic Capacity says it applies to spell-like abilities, so as written it would work on Eldritch Blasts; however, the requirements for the feat are "Ability to cast spells at the normal maximum spell level in at least one spellcasting class, four metamagic feats," and Metamagic feats don't apply to spell-likes as written. So you'll have to either change the prereqs to allow the feats such as "Quicken Spell-like ability" and "Maximize spell-like ability" which every minimally-optimized Warlock combat build has, to work, or make a new feat and say that Automatic Metamagic Capacity doesn't apply to spell-likes (which, IMO, is the correct course since as it's written now the addition of spell-like abilities to its mix makes little or no sense). If brainstorming things for Warlocks will be starting there, we might want to try coming up with stuff for the other new rules systems too, like the martial adepts from [I]Book of Nine Swords[/I], the Binder from [I]Tome of Magic[/I], or incarnum. [/QUOTE]
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