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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Nezkrul" data-source="post: 5681855" data-attributes="member: 6682154"><p>I have a few questions concerning turning and deity templates.</p><p></p><p>Every template turns the character into an outsider. Does that leave every deity vulnerable to a Planar Turning epic feat cleric? I built a quasi-deity level 20 Cleric / 10 Radiant Servant focused on being able to turn undead, and after all bonuses, equipment, and feats are applied, his effective turning level before rolling his maxxed turning check is 46, which means he automatically can turn up to 50 HD creatures. The issue I have is if he spends a greater turn attempt, he destroys them if he rolls higher than minimum turning damage (all factors added, he's rolling 3d6+30 x1.5 for turning damage)</p><p></p><p>This character would literally, IIRC, have the ability to walk into Demogorgon's lair in the Abyss, initiate combat with him, and blast him out of existence with a standard action that doesn't allow a save or resistance. (Demogorgon being the 50hd version they constantly cite in the IH Ascension)</p><p></p><p>Is this fair? Balanced? Ok? I mean would you guys consider allowing this kind of toasting power in your games? Being able to instagib all evil outsiders and undead is pretty cool so long as they don't have too many hit dice.</p><p></p><p>Also, if I have Nescient divine ability, and I take the "end" feat in a feat chain, and that feat is required by another divine or cosmic ability but said ability also has all the other feats in the chain as prereqs... does the Nescient able'd feat circumvent those prereqs since I have the "end" feat in the chain required by the ability?</p><p></p><p>Can someone PM an example of how to do the 4 artifacts for a PC? for instance, where do they come from, how do they come to be, what would be good examples, are they just simply super strong epic magic items?</p></blockquote><p></p>
[QUOTE="Nezkrul, post: 5681855, member: 6682154"] I have a few questions concerning turning and deity templates. Every template turns the character into an outsider. Does that leave every deity vulnerable to a Planar Turning epic feat cleric? I built a quasi-deity level 20 Cleric / 10 Radiant Servant focused on being able to turn undead, and after all bonuses, equipment, and feats are applied, his effective turning level before rolling his maxxed turning check is 46, which means he automatically can turn up to 50 HD creatures. The issue I have is if he spends a greater turn attempt, he destroys them if he rolls higher than minimum turning damage (all factors added, he's rolling 3d6+30 x1.5 for turning damage) This character would literally, IIRC, have the ability to walk into Demogorgon's lair in the Abyss, initiate combat with him, and blast him out of existence with a standard action that doesn't allow a save or resistance. (Demogorgon being the 50hd version they constantly cite in the IH Ascension) Is this fair? Balanced? Ok? I mean would you guys consider allowing this kind of toasting power in your games? Being able to instagib all evil outsiders and undead is pretty cool so long as they don't have too many hit dice. Also, if I have Nescient divine ability, and I take the "end" feat in a feat chain, and that feat is required by another divine or cosmic ability but said ability also has all the other feats in the chain as prereqs... does the Nescient able'd feat circumvent those prereqs since I have the "end" feat in the chain required by the ability? Can someone PM an example of how to do the 4 artifacts for a PC? for instance, where do they come from, how do they come to be, what would be good examples, are they just simply super strong epic magic items? [/QUOTE]
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