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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Upper_Krust" data-source="post: 5682340" data-attributes="member: 326"><p>Howdy Nezkrul! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Fire away...and thanks to Damien for his answers already.</p><p></p><p>Every template turns the character into an outsider. Does that leave every deity vulnerable to a Planar Turning epic feat cleric? </p><p></p><p>Well (and I could be wrong here...in which case I am still morally right) surely Planar Turning will only work when you encounter an outsider (or in this case a deity) outside their native plane?</p><p></p><p></p><p></p><p>As I said above, there is no way Planar Turning should work on any creature on its home plane...at least not in my opinion.</p><p></p><p>As Damien also added though, they would additionally get their divine bonus against this even encountered outside their native plane.</p><p></p><p></p><p></p><p>Its not fair the way you are playing it. Sounds WAY broken.</p><p></p><p></p><p></p><p>It means you no longer need feats as any prerequisite. You may still need Divine Abilities or somesuch (of course there's always Divine Nescience and so forth).</p><p></p><p></p><p></p><p>I think every monster in the Epic Bestiary with artifacts has four (the exception being Alabaster whose six artifacts are reduced in power to compensate).</p><p></p><p>I think I also have four listed at the end of my revised Fighter and Barbarian classes (scroll to the bottom of the pages):</p><p></p><p><a href="http://www.immortalshandbook.com/sermon6a.htm" target="_blank">Immortality</a></p><p><a href="http://www.immortalshandbook.com/sermon6b.htm" target="_blank">Immortality</a></p><p></p><p>Artifacts sort of are Epic Items (although I had plans to make them more than that..which never panned out) except that they are virtually indestructible and unaffected by anti-magic.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5682340, member: 326"] Howdy Nezkrul! :) Fire away...and thanks to Damien for his answers already. Every template turns the character into an outsider. Does that leave every deity vulnerable to a Planar Turning epic feat cleric? Well (and I could be wrong here...in which case I am still morally right) surely Planar Turning will only work when you encounter an outsider (or in this case a deity) outside their native plane? As I said above, there is no way Planar Turning should work on any creature on its home plane...at least not in my opinion. As Damien also added though, they would additionally get their divine bonus against this even encountered outside their native plane. Its not fair the way you are playing it. Sounds WAY broken. It means you no longer need feats as any prerequisite. You may still need Divine Abilities or somesuch (of course there's always Divine Nescience and so forth). I think every monster in the Epic Bestiary with artifacts has four (the exception being Alabaster whose six artifacts are reduced in power to compensate). I think I also have four listed at the end of my revised Fighter and Barbarian classes (scroll to the bottom of the pages): [url=http://www.immortalshandbook.com/sermon6a.htm]Immortality[/url] [url=http://www.immortalshandbook.com/sermon6b.htm]Immortality[/url] Artifacts sort of are Epic Items (although I had plans to make them more than that..which never panned out) except that they are virtually indestructible and unaffected by anti-magic. [/QUOTE]
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