Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DamienWilacoth" data-source="post: 5688822" data-attributes="member: 85618"><p>I tend to agree with Nezkrul on this one - by your logic, Krusty, anything that lets you even fight enemies above your level is broken and needs to be amended. I heartily disagree on this. To me, careful preparation to tackle a being that would normally slaughter you is wonderful. If you remember Paradox42's accounts from his Immortal game, his players often did this, evolving the game from a sheer number crunch into one that was highly focused on story.</p><p> </p><p>In any case, an equal CR threat often turns into a joke, which merely turns the game into a grindfest so that the PCs can reach an XP/quintessence level where they are 'allowed' to use the cool powers on the hard bosses, which maybe the awesome moment that they were looking for all night.</p><p> </p><p>There's also something to be said, as Nezkrul as already mentioned, for dedication to an ideal. Fantasy is full of such stories of men and women so dedicated to the idea of doing one thing that they were able to accomplish feats that were considered impossible by their more multifaceted peers.</p><p> </p><p>Likewise, turning is quite different from banishing. Banishing shouldn't happen on your home plane: Turning should. Considering what turning is (channeling positive energy (negitive energy for rebuking) in order to either cow, command, damage, or kill an opponent (usually undead). In that way, how is it different than a Wizard's Fear, Dominate Monster, Fireball, or Undeath to Death spells? It's not. According to flavor, they're both using the primal forces of the universe to open up a can on the opponent, except that turning/rebuking is very specific in what it can affect and do and magic is incredibly general as well as power. Don't gimp something that's already gimped, Krusty. That destroys game balance as surely as something that's overpowered.</p><p> </p><p>In that way, turning's really no different than a Wizard shelling out a generic damage dealing spell for a one-shot kill. There certainly aren't any artificial rules to gimp that...</p><p> </p><p>That being said, shouldn't the Sun domain's Demi-deity power only apply to undead? In that case, Nezkrul, I'd say that you're misinterpreting things: the Sun domain acts as the enemy of undead. It's out of flavor to have those powers apply to demons/devils as well. Now, if it were an undead, as well as a demon... *looks at Orcus*</p><p> </p><p>According to divinity levels, your double Sun domain Demi-Deity should *just* be able to affect Orcus (Lesser Deity, unless it was changed when I wasn't looking).</p><p> </p><p>Basically, you should still have to account for turn resistance in outsiders. That being said, there's nothing preventing you from creating a divine ability that increases your ability to affect outsiders with turning/rebuking.</p><p> </p><p>*looks back over the list* ...and that's my thoughts on the matter. Whether or not you choose to agree with me is your option, but I hope you at least consider my thoughts in relation to your own arguments.</p></blockquote><p></p>
[QUOTE="DamienWilacoth, post: 5688822, member: 85618"] I tend to agree with Nezkrul on this one - by your logic, Krusty, anything that lets you even fight enemies above your level is broken and needs to be amended. I heartily disagree on this. To me, careful preparation to tackle a being that would normally slaughter you is wonderful. If you remember Paradox42's accounts from his Immortal game, his players often did this, evolving the game from a sheer number crunch into one that was highly focused on story. In any case, an equal CR threat often turns into a joke, which merely turns the game into a grindfest so that the PCs can reach an XP/quintessence level where they are 'allowed' to use the cool powers on the hard bosses, which maybe the awesome moment that they were looking for all night. There's also something to be said, as Nezkrul as already mentioned, for dedication to an ideal. Fantasy is full of such stories of men and women so dedicated to the idea of doing one thing that they were able to accomplish feats that were considered impossible by their more multifaceted peers. Likewise, turning is quite different from banishing. Banishing shouldn't happen on your home plane: Turning should. Considering what turning is (channeling positive energy (negitive energy for rebuking) in order to either cow, command, damage, or kill an opponent (usually undead). In that way, how is it different than a Wizard's Fear, Dominate Monster, Fireball, or Undeath to Death spells? It's not. According to flavor, they're both using the primal forces of the universe to open up a can on the opponent, except that turning/rebuking is very specific in what it can affect and do and magic is incredibly general as well as power. Don't gimp something that's already gimped, Krusty. That destroys game balance as surely as something that's overpowered. In that way, turning's really no different than a Wizard shelling out a generic damage dealing spell for a one-shot kill. There certainly aren't any artificial rules to gimp that... That being said, shouldn't the Sun domain's Demi-deity power only apply to undead? In that case, Nezkrul, I'd say that you're misinterpreting things: the Sun domain acts as the enemy of undead. It's out of flavor to have those powers apply to demons/devils as well. Now, if it were an undead, as well as a demon... *looks at Orcus* According to divinity levels, your double Sun domain Demi-Deity should *just* be able to affect Orcus (Lesser Deity, unless it was changed when I wasn't looking). Basically, you should still have to account for turn resistance in outsiders. That being said, there's nothing preventing you from creating a divine ability that increases your ability to affect outsiders with turning/rebuking. *looks back over the list* ...and that's my thoughts on the matter. Whether or not you choose to agree with me is your option, but I hope you at least consider my thoughts in relation to your own arguments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Ascension Discussion
Top