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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Upper_Krust" data-source="post: 5688976" data-attributes="member: 326"><p>Its not a matter of fighting enemies above your level, its one-hit killing enemies above your level.</p><p></p><p>The question is would it be okay to use that power on the players?</p><p></p><p></p><p></p><p>I think the difference here is that Paradox42 wasn't playing a demigod level game though.</p><p></p><p>The higher you go the more the game devolves/evolves (?) into going first and unleashing 'the nukes'</p><p> </p><p></p><p></p><p>If an entertaining boss fight is 'clicks finger's - Boss dies' then fire away. As paradox42 noted, when you get to this point then the combat itself takes second stage to the story/planning/prep.</p><p> </p><p></p><p> </p><p>I wholeheartedly agree that those dedicated down one path should be explicitly powerful in that area. But again it all comes back to one-hit killing.</p><p></p><p>Then again maybe I have been out of the 3E loop too long and that was what it was always about anyway...?</p><p></p><p></p><p></p><p>I'm not gimping anything. I wish Nezkrul the best of luck. He did ask my opinion though.</p><p> </p><p></p><p> </p><p>I suppose.</p><p> </p><p></p><p></p><p>I'm actually really interested in hearing how Nezkrul's campaign develops assuming he keeps the powers (as written) intact. It would be nice to see how the DM challenges the party (or doesn't).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5688976, member: 326"] Its not a matter of fighting enemies above your level, its one-hit killing enemies above your level. The question is would it be okay to use that power on the players? I think the difference here is that Paradox42 wasn't playing a demigod level game though. The higher you go the more the game devolves/evolves (?) into going first and unleashing 'the nukes' If an entertaining boss fight is 'clicks finger's - Boss dies' then fire away. As paradox42 noted, when you get to this point then the combat itself takes second stage to the story/planning/prep. I wholeheartedly agree that those dedicated down one path should be explicitly powerful in that area. But again it all comes back to one-hit killing. Then again maybe I have been out of the 3E loop too long and that was what it was always about anyway...? I'm not gimping anything. I wish Nezkrul the best of luck. He did ask my opinion though. I suppose. I'm actually really interested in hearing how Nezkrul's campaign develops assuming he keeps the powers (as written) intact. It would be nice to see how the DM challenges the party (or doesn't). [/QUOTE]
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