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Immortals Handbook - Ascension Discussion
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<blockquote data-quote="Upper_Krust" data-source="post: 5691608" data-attributes="member: 326"><p>Howdy Nezkrul! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Thanks.</p><p></p><p></p><p></p><p>No worries amigo, didn't sound hostile at all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Indeed.</p><p></p><p></p><p></p><p>True but I think this would get massively annoying to players.</p><p></p><p></p><p></p><p>Cool...although it need not be an evil cleric necessarily.</p><p></p><p></p><p></p><p>Epic is about characters breaking the laws of physics rather than necessarily breaking the laws of the game.</p><p></p><p></p><p></p><p>This would allow a saving throw AND spell resistance. Your ability ignores turning resistance and is just an auto-kill, slight difference.</p><p></p><p></p><p></p><p>One problem that could arise is that in order to challenge the party, the DM now has to use monsters so much more powerful that the party can't defeat them.</p><p></p><p></p><p></p><p>...or something that should be errata'ed.</p><p></p><p></p><p></p><p>Sounds like a good idea.</p><p></p><p></p><p></p><p>The problem with this sort of advantage is that every 'roll'-player would play that build.</p><p></p><p></p><p></p><p>The power might belong to a sun demon, evil sun god, or possibly undead. I was planning a monster called an Egregori (Shining Shadow) which is like a reverse shadow that can turn player characters.</p><p></p><p></p><p></p><p>In my opinion it should cost them XP/QP.</p><p></p><p></p><p></p><p>I don't think there is any one method here.</p><p></p><p>One character might find an artifact, another might create one, a weapon you have been carrying for ages might reveal itself to have always been an artifact, a god may grant a character an artifact. So there is no one way.</p><p></p><p>What might be possible is spinning a quest around obtaining an artifact much in the same way as gaining a portfolio.</p><p></p><p></p><p></p><p>Well it shouldn't take 30 times as long because you will be fighting enemies (on average) 30 CR higher.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5691608, member: 326"] Howdy Nezkrul! :) Thanks. No worries amigo, didn't sound hostile at all. :) Indeed. True but I think this would get massively annoying to players. Cool...although it need not be an evil cleric necessarily. Epic is about characters breaking the laws of physics rather than necessarily breaking the laws of the game. This would allow a saving throw AND spell resistance. Your ability ignores turning resistance and is just an auto-kill, slight difference. One problem that could arise is that in order to challenge the party, the DM now has to use monsters so much more powerful that the party can't defeat them. ...or something that should be errata'ed. Sounds like a good idea. The problem with this sort of advantage is that every 'roll'-player would play that build. The power might belong to a sun demon, evil sun god, or possibly undead. I was planning a monster called an Egregori (Shining Shadow) which is like a reverse shadow that can turn player characters. In my opinion it should cost them XP/QP. I don't think there is any one method here. One character might find an artifact, another might create one, a weapon you have been carrying for ages might reveal itself to have always been an artifact, a god may grant a character an artifact. So there is no one way. What might be possible is spinning a quest around obtaining an artifact much in the same way as gaining a portfolio. Well it shouldn't take 30 times as long because you will be fighting enemies (on average) 30 CR higher. [/QUOTE]
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