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Immortal's Handbook continuation thread continuation
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<blockquote data-quote="Upper_Krust" data-source="post: 774220" data-attributes="member: 326"><p>Hi all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Incidently I was discussing some stuff with Anubis last night (on Messenger), one of which is a method to remove ability scores as a factor to PCs, which actually works.</p><p></p><p>However, an offshoot of that conversation is that I cross checked the wealth factor and it seems I have that wrong, which means that all the Hit Dice and Class Level factors are wrong. Luckily, I managed to sort them all out this morning, just don't take any of the previous posts on this matter as a given.</p><p></p><p>I should have the CR/EL appendix finished in a day at worst.</p><p></p><p>Anyway, back to Anubis suggestions.</p><p></p><p>The basic premise is that we remove ability scores for PCs and NPCs as a factor to CR. The impact of ability scores is really only significant at low level, where they are still wildly outweighed by chance.</p><p></p><p>The good side of this change (if I decide to instigate it) is that determining Character CR is pretty simple.</p><p></p><p>eg. A PC with PC equipment is +1 CR/Level</p><p></p><p>The bad side of the change is that we still use ability scores as a factor to Monster CR. Which means some monsters are now going to <em>seem</em> to be rated somewhat bizarrely.</p><p></p><p>eg. Pit Fiend CR 32 (16 difficult)</p><p></p><p>Technically this <strong>now</strong> means that the Pit Fiend is a moderate challenge for a 32nd-level party and a difficult challenge for a 16th-level party.</p><p></p><p>Whereas before (when we added ability scores to PC CRs) it was a moderate challenge for (approx.) 29th-level characters and a difficult challenge for (approx.) 14th-level characters. Which I felt was more accurate.</p><p></p><p>So while I know that the difference has minimal effect to EL, I can see people on the outside looking in thinking the CRs are somewhat inflated.</p><p></p><p>So in that respect I am still not sure which is for the best.</p><p></p><p>Any comments?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 774220, member: 326"] Hi all! :) Incidently I was discussing some stuff with Anubis last night (on Messenger), one of which is a method to remove ability scores as a factor to PCs, which actually works. However, an offshoot of that conversation is that I cross checked the wealth factor and it seems I have that wrong, which means that all the Hit Dice and Class Level factors are wrong. Luckily, I managed to sort them all out this morning, just don't take any of the previous posts on this matter as a given. I should have the CR/EL appendix finished in a day at worst. Anyway, back to Anubis suggestions. The basic premise is that we remove ability scores for PCs and NPCs as a factor to CR. The impact of ability scores is really only significant at low level, where they are still wildly outweighed by chance. The good side of this change (if I decide to instigate it) is that determining Character CR is pretty simple. eg. A PC with PC equipment is +1 CR/Level The bad side of the change is that we still use ability scores as a factor to Monster CR. Which means some monsters are now going to [i]seem[/i] to be rated somewhat bizarrely. eg. Pit Fiend CR 32 (16 difficult) Technically this [b]now[/b] means that the Pit Fiend is a moderate challenge for a 32nd-level party and a difficult challenge for a 16th-level party. Whereas before (when we added ability scores to PC CRs) it was a moderate challenge for (approx.) 29th-level characters and a difficult challenge for (approx.) 14th-level characters. Which I felt was more accurate. So while I know that the difference has minimal effect to EL, I can see people on the outside looking in thinking the CRs are somewhat inflated. So in that respect I am still not sure which is for the best. Any comments? [/QUOTE]
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