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Immortal's Handbook continuation thread continuation
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<blockquote data-quote="Upper_Krust" data-source="post: 775557" data-attributes="member: 326"><p>Hi Anubis mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>We didn't settle anything as far as I recall. I was intrigued by your idea, but these things have to be investigated.</p><p></p><p>I already stated my case. Either we incorporate ability scores into CR for EVERYTHING or NOTHING. Otherwise all the monster CRs are about 15% too high. 15% is not much in the grand scheme of things but it will be noticably wrong.</p><p></p><p>...I don't like being wrong.</p><p></p><p> </p><p></p><p>Not so.</p><p></p><p></p><p></p><p>The problem is I can't say a 32nd-level character with all 18 stats is still CR 32 and at the same time so is a Pit Fiend. </p><p></p><p> </p><p></p><p>Something like that.</p><p></p><p>Its a leap of faith though, rather than scientific process. However, it does have some advantages otherwise I wouldn't be considering it...Firstly it circumnavigates the question of what ability scores are factored into CR (I am not happy with rating epic feats into CR, also the +1/4 Levels is redundant because I already equated that into Class Levels). Secondly it simplifies CR for PCs and NPCs, so that we get that comfortable +1 CR/Level.</p><p></p><p> </p><p></p><p>No, I had to do that anyway, the Wealth modifier was flawed therefore all Level and HD mods were flawed.</p><p></p><p></p><p></p><p>The flipside is that a character with all 18s in ability scores IS tougher than a character with all 10s. We would just be guilty of ignoring that facts (though we would be in good company because everyone else ignores it as well). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I hope you have as much fun with spell-like abilities as you did last night! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 775557, member: 326"] Hi Anubis mate! :) We didn't settle anything as far as I recall. I was intrigued by your idea, but these things have to be investigated. I already stated my case. Either we incorporate ability scores into CR for EVERYTHING or NOTHING. Otherwise all the monster CRs are about 15% too high. 15% is not much in the grand scheme of things but it will be noticably wrong. ...I don't like being wrong. Not so. The problem is I can't say a 32nd-level character with all 18 stats is still CR 32 and at the same time so is a Pit Fiend. Something like that. Its a leap of faith though, rather than scientific process. However, it does have some advantages otherwise I wouldn't be considering it...Firstly it circumnavigates the question of what ability scores are factored into CR (I am not happy with rating epic feats into CR, also the +1/4 Levels is redundant because I already equated that into Class Levels). Secondly it simplifies CR for PCs and NPCs, so that we get that comfortable +1 CR/Level. No, I had to do that anyway, the Wealth modifier was flawed therefore all Level and HD mods were flawed. The flipside is that a character with all 18s in ability scores IS tougher than a character with all 10s. We would just be guilty of ignoring that facts (though we would be in good company because everyone else ignores it as well). :D I hope you have as much fun with spell-like abilities as you did last night! :D [/QUOTE]
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