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Immortal's Handbook continuation thread continuation
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<blockquote data-quote="Upper_Krust" data-source="post: 789246" data-attributes="member: 326"><p>Hi Anubis mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes but obviously that doesn't solve the dilemma. You are still left with the 10-15% CR discrepancy between characters and monsters.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Don't. Its right.</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I think they are as accurate as they can be. </p><p></p><p>Obviously 'always active' and 'at will' abilities are more powerful than 1/day abilities.</p><p></p><p>In fact I will post the Spell-like abilities now and throw this one open to gauge opinion:</p><p></p><p>SPELL-LIKE ABILITIES</p><p></p><p><em>CR +0.2/highest spell level effect (base)</em></p><p></p><p>To determine the effective level of an Epic Spell take its spellcraft DC; subract 20; divide by 10 (rounding fractions) and then add 9 to the total.</p><p></p><p>eg. Hellball: DC 90 -20 = 70 - 10 = 7 + 9 = 16</p><p>Hellball is therefore equal to a 16th-level spell</p><p></p><p>Individual Abilities:</p><p></p><p>‘Always Active’ </p><p>CR +0.05/(spell level effect x caster level)</p><p></p><p>‘Usable At Will’</p><p>CR +0.025/(spell level effect x caster level)</p><p></p><p>‘Usable 1/day*’</p><p>CR +0.005/(spell level effect x caster level)</p><p>*Each use represents +0.005 up to five maximum which is treated the same as At Will.</p><p></p><p>eg. Solar </p><p><em>Highest spell level effect 9th (Wish) = CR +1.8</em></p><p>11 Always active spell levels x 20 (level) = CR +1.1</p><p>63 Usable At Will spell levels x 20 (level) = CR +3.15</p><p>24 Usable 3/day spell levels x 20 (level) = CR +0.72</p><p>65 Usable 1/day spell levels x 20 (level) = CR +0.65</p><p>Total = CR +7.42 </p><p></p><p>In contrast 20 Integrated Wizard Levels would rate CR +7; 20 Integrated Cleric Levels would rate CR +6.</p><p></p><p>One flexible element may be the base CR +0.2/spell level. The reason this is included is so that you can't give low powered monsters simply Meteor Swarm at will and not have it impact CR.</p><p></p><p>However, if we adhere strictly to the (new) design parameters section of the CR document then monsters shouldn't have access to spells beyond their HD as spellcasters.</p><p></p><p>So it may be possible to remove that base figure, but I'll have to stress that should you give low powered monsters access to spells beyond spellcaster capabilities of the same measure it could lead to problems.</p><p></p><p>So the above Solar SLA could be CR +5.62 instead.</p><p></p><p> </p><p></p><p>How the heck is it much simpler when the current table is relative!? </p><p></p><p>Also I don't believe it is more accurate, in fact it is clearly incorrect:</p><p></p><p>By the above system a party of 4-5 22nd-level characters should not <strong>even challenge</strong> a 40th-level NPC. Yet I attest that they would have at least a 50% chance of success.</p><p></p><p> </p><p></p><p>There is.</p><p></p><p></p><p></p><p>I wouldn't worry too much about Level 1000+ if I were you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Thats not what the evidence suggests.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 789246, member: 326"] Hi Anubis mate! :) Yes but obviously that doesn't solve the dilemma. You are still left with the 10-15% CR discrepancy between characters and monsters. See above. Don't. Its right. :D I think they are as accurate as they can be. Obviously 'always active' and 'at will' abilities are more powerful than 1/day abilities. In fact I will post the Spell-like abilities now and throw this one open to gauge opinion: SPELL-LIKE ABILITIES [i]CR +0.2/highest spell level effect (base)[/i] To determine the effective level of an Epic Spell take its spellcraft DC; subract 20; divide by 10 (rounding fractions) and then add 9 to the total. eg. Hellball: DC 90 -20 = 70 - 10 = 7 + 9 = 16 Hellball is therefore equal to a 16th-level spell Individual Abilities: ‘Always Active’ CR +0.05/(spell level effect x caster level) ‘Usable At Will’ CR +0.025/(spell level effect x caster level) ‘Usable 1/day*’ CR +0.005/(spell level effect x caster level) *Each use represents +0.005 up to five maximum which is treated the same as At Will. eg. Solar [i]Highest spell level effect 9th (Wish) = CR +1.8[/i] 11 Always active spell levels x 20 (level) = CR +1.1 63 Usable At Will spell levels x 20 (level) = CR +3.15 24 Usable 3/day spell levels x 20 (level) = CR +0.72 65 Usable 1/day spell levels x 20 (level) = CR +0.65 Total = CR +7.42 In contrast 20 Integrated Wizard Levels would rate CR +7; 20 Integrated Cleric Levels would rate CR +6. One flexible element may be the base CR +0.2/spell level. The reason this is included is so that you can't give low powered monsters simply Meteor Swarm at will and not have it impact CR. However, if we adhere strictly to the (new) design parameters section of the CR document then monsters shouldn't have access to spells beyond their HD as spellcasters. So it may be possible to remove that base figure, but I'll have to stress that should you give low powered monsters access to spells beyond spellcaster capabilities of the same measure it could lead to problems. So the above Solar SLA could be CR +5.62 instead. How the heck is it much simpler when the current table is relative!? Also I don't believe it is more accurate, in fact it is clearly incorrect: By the above system a party of 4-5 22nd-level characters should not [b]even challenge[/b] a 40th-level NPC. Yet I attest that they would have at least a 50% chance of success. There is. I wouldn't worry too much about Level 1000+ if I were you. :D Thats not what the evidence suggests. [/QUOTE]
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