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Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 682389" data-attributes="member: 2358"><p>Maybe . . . I guess my real problem is how much math this entails . . . It would certainly slow down the game to calculate ALL this stuff . . .</p><p></p><p>You are, however, slowly winning me over on some points . . .</p><p> </p><p></p><p></p><p></p><p>Was there also a sidebar where the rounding for CR is done to the nearest whole as well? I seem to recall something of that nature . . .</p><p></p><p></p><p></p><p></p><p>I still have an issue with that. Inherent bonuses should be counted under the wealth limit instead, as the only truly effective way of getting such bonuses is with items.</p><p></p><p> </p><p></p><p></p><p>It makes me uneasy, though . . . I still think it might be, although more accurate, unnecessary as the change ONLY has a significant effect at low levels.</p><p></p><p></p><p></p><p></p><p>I know that. You're still screwing PCs out of XP, though.</p><p></p><p></p><p></p><p></p><p>You're missing the point. You have great ideas, but you are NOT WotC, and this IS their license. Therefore, you should accomidate ALL people looking at both systems with an unbiased eye. Besides, adding one term would cease any and all confusion. I know they're wrong, but that it is still their mistake to make. You, as the outsider designer, should mold your system AROUND their's without changing base terminology. Can you at least concede THAT point?</p><p></p><p> </p><p></p><p></p><p>I intend to. There's no reason why a gelugon should be worth less XP just because some pit fiends and a dragon are also in the battle.</p><p></p><p></p><p></p><p>Ah, but I assign XP for EVERYTHING. I simply extrapolate the table further down. If a Level 100 character wants to wipe out the entire population of New York City for 95 XP at the rate of 0.000047684 XP per person, he's more than welcome to do so.</p><p></p><p></p><p></p><p></p><p>Your PDF, however, does NOT cover ECL. That is something I have been bugging you about ever since. That's why I took it upon myself to figure it out.</p><p></p><p></p><p></p><p>For templates, not for things like ogre PCs. You never state ANYTHING about ECL for PCs in there.</p><p></p><p></p><p></p><p></p><p>I think perhaps you see the problem and are trying to cover your ass. That's just fine, especially since you have basically stated the solution already.</p><p></p><p>Basically you're saying to calculate a PCs CR and ECL for a monster race SEPERATELY, no? In other words, a level 1 fighter ogre will be character level 3 due to ECL +2, but CR would only be the ogres CR 2.7 (3) plus the class level (1) for a CR 4 and an EL of 9. Do I now assume correctly?</p><p></p><p>Also, when could we get an updated PDF explaining how to do ECL and with your latest changes from the initial page of this thread?</p></blockquote><p></p>
[QUOTE="Anubis, post: 682389, member: 2358"] Maybe . . . I guess my real problem is how much math this entails . . . It would certainly slow down the game to calculate ALL this stuff . . . You are, however, slowly winning me over on some points . . . Was there also a sidebar where the rounding for CR is done to the nearest whole as well? I seem to recall something of that nature . . . I still have an issue with that. Inherent bonuses should be counted under the wealth limit instead, as the only truly effective way of getting such bonuses is with items. It makes me uneasy, though . . . I still think it might be, although more accurate, unnecessary as the change ONLY has a significant effect at low levels. I know that. You're still screwing PCs out of XP, though. You're missing the point. You have great ideas, but you are NOT WotC, and this IS their license. Therefore, you should accomidate ALL people looking at both systems with an unbiased eye. Besides, adding one term would cease any and all confusion. I know they're wrong, but that it is still their mistake to make. You, as the outsider designer, should mold your system AROUND their's without changing base terminology. Can you at least concede THAT point? I intend to. There's no reason why a gelugon should be worth less XP just because some pit fiends and a dragon are also in the battle. Ah, but I assign XP for EVERYTHING. I simply extrapolate the table further down. If a Level 100 character wants to wipe out the entire population of New York City for 95 XP at the rate of 0.000047684 XP per person, he's more than welcome to do so. Your PDF, however, does NOT cover ECL. That is something I have been bugging you about ever since. That's why I took it upon myself to figure it out. For templates, not for things like ogre PCs. You never state ANYTHING about ECL for PCs in there. I think perhaps you see the problem and are trying to cover your ass. That's just fine, especially since you have basically stated the solution already. Basically you're saying to calculate a PCs CR and ECL for a monster race SEPERATELY, no? In other words, a level 1 fighter ogre will be character level 3 due to ECL +2, but CR would only be the ogres CR 2.7 (3) plus the class level (1) for a CR 4 and an EL of 9. Do I now assume correctly? Also, when could we get an updated PDF explaining how to do ECL and with your latest changes from the initial page of this thread? [/QUOTE]
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