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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 682713" data-attributes="member: 326"><p>Hello again Anubis mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Much like any new system you have to allow for a period of acclimatisation.</p><p></p><p>For me its actually faster; but then again I am intimately familiar with it all.</p><p></p><p></p><p> </p><p>I knew that Charm Person scroll would one day prove useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, in the discussion over at Andy Collins Forums we determined that rounding factors to the nearest point was more prudent.</p><p></p><p>2.4 = 2</p><p>2.5 = 3</p><p>etc.</p><p></p><p>Also that determining abilities to 0.1 also helped.</p><p></p><p></p><p></p><p>Inherant Bonuses can also be gained through wishes. Personally I think its much more convenient to keep ALL inherant bonuses the same.</p><p></p><p></p><p></p><p>Yes but remember CR has a less significant effect on Encounter Level the higher we ascend.</p><p></p><p></p><p></p><p>Actually I double checked my pdf and there is nothing that states you determine EXP in totality rather than individually.</p><p></p><p>Personally either way is valid; providing you stick to it from the onset.</p><p></p><p> </p><p></p><p>No doubt to their detriment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>It is an <strong>open gaming license</strong> lets not forget.</p><p></p><p> </p><p></p><p>I do. I accomodate the fact that their method is broken and mine is not. I have not at any juncture forced anyone to use my ideas (either peicemeal or in their totality) simply pointed out the official flaws and corrected them.</p><p></p><p>If people still want to use the official rules then I say good luck to them. </p><p></p><p></p><p></p><p>I see the point you are trying to make mate. However, terminology is critical (remember all the trouble the initial system got me into because it wasn't identical to the core rules, now; when I have everything right you are asking me to change things back again!?). </p><p></p><p>The bottom line is that I am simply following the mantra set out by the core rules regarding Challenge Rating (+1 Level = +1 CR) and Encounter Level (4<em>x</em> = <em>x</em>+4)*</p><p></p><p>*where <em>x</em> is Encounter Level of course.</p><p></p><p>The problem with the official rules is that they don't follow their own mantra.</p><p></p><p></p><p></p><p>I think the example was for Barbazu.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Well it does, but I understand you are refering to ECL affecting EXP progression - which I mentioned in Andy Collins Forums was something I would include in the final version.</p><p></p><p></p><p></p><p>Admittedly there is a caveat with regard ECL determination (which is almost* always equal to CR in my rules) in that ability score modifiers need to be determined seperately since normal characters don't automatically start with all 10's.</p><p></p><p>*Not counting things like Fast Healing/Regeneration.</p><p></p><p></p><p></p><p>Easy tiger! </p><p></p><p></p><p></p><p>Ogres are CR 3 (remember Hit Dice would be +1.3)</p><p></p><p>Hit Dice +1.3</p><p>Size +0.5</p><p>Natural Armour +0.5</p><p>Ability Scores +0.7</p><p></p><p>But to determine Ogre ECL you need to first work out the ability score modifiers such a 'template' would add:</p><p></p><p>An Ogre is ECL 2.3 (ECL 2) not counting any ability score modifiers.</p><p></p><p>If we give it Str +4; Con +2; Dex -2; Wis -4; Cha -2 (Total -0.2 ECL)</p><p></p><p>Final tally ECL 2.1 (ECL 2)</p><p></p><p></p><p></p><p>I must admit I wasn't planning on creating another pdf until the Immortals Handbook is ready.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 682713, member: 326"] Hello again Anubis mate! :) Much like any new system you have to allow for a period of acclimatisation. For me its actually faster; but then again I am intimately familiar with it all. I knew that Charm Person scroll would one day prove useful. :) Well, in the discussion over at Andy Collins Forums we determined that rounding factors to the nearest point was more prudent. 2.4 = 2 2.5 = 3 etc. Also that determining abilities to 0.1 also helped. Inherant Bonuses can also be gained through wishes. Personally I think its much more convenient to keep ALL inherant bonuses the same. Yes but remember CR has a less significant effect on Encounter Level the higher we ascend. Actually I double checked my pdf and there is nothing that states you determine EXP in totality rather than individually. Personally either way is valid; providing you stick to it from the onset. No doubt to their detriment. ;) It is an [b]open gaming license[/b] lets not forget. I do. I accomodate the fact that their method is broken and mine is not. I have not at any juncture forced anyone to use my ideas (either peicemeal or in their totality) simply pointed out the official flaws and corrected them. If people still want to use the official rules then I say good luck to them. I see the point you are trying to make mate. However, terminology is critical (remember all the trouble the initial system got me into because it wasn't identical to the core rules, now; when I have everything right you are asking me to change things back again!?). The bottom line is that I am simply following the mantra set out by the core rules regarding Challenge Rating (+1 Level = +1 CR) and Encounter Level (4[i]x[/i] = [i]x[/i]+4)* *where [i]x[/i] is Encounter Level of course. The problem with the official rules is that they don't follow their own mantra. I think the example was for Barbazu. :D Well it does, but I understand you are refering to ECL affecting EXP progression - which I mentioned in Andy Collins Forums was something I would include in the final version. Admittedly there is a caveat with regard ECL determination (which is almost* always equal to CR in my rules) in that ability score modifiers need to be determined seperately since normal characters don't automatically start with all 10's. *Not counting things like Fast Healing/Regeneration. Easy tiger! Ogres are CR 3 (remember Hit Dice would be +1.3) Hit Dice +1.3 Size +0.5 Natural Armour +0.5 Ability Scores +0.7 But to determine Ogre ECL you need to first work out the ability score modifiers such a 'template' would add: An Ogre is ECL 2.3 (ECL 2) not counting any ability score modifiers. If we give it Str +4; Con +2; Dex -2; Wis -4; Cha -2 (Total -0.2 ECL) Final tally ECL 2.1 (ECL 2) I must admit I wasn't planning on creating another pdf until the Immortals Handbook is ready. [/QUOTE]
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