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Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 693284" data-attributes="member: 2358"><p>I think my idea is better . . . Talk about "more complex" . . . Why not keep the two the same, as they aren't AT ALL unbalanced, and then add a new one at +10?</p><p></p><p>I simply fail to see how Disruption and Mighty Disruption are unbalanced as-is. Some others do need tweaking, but I see nothing at all wrong with those two.</p><p></p><p></p><p></p><p>It pales in comparison to the complexity of your new system, ya' know. I think a very small amount of complexity for such a big thing is perfectly fine, even necessary.</p><p></p><p></p><p></p><p>How would you rate a weapon that can kill any deity of up to Greater Deity Status in one hit, Fortitude save DC 100? How would you rate a weapon that deals an extra 100d100 force damage to an opponent? How about a weapon with the ability to always maximize damage and then multiply it by 10? How about an ability that multiples the critical multiplier by 10? How about an ability that makes all hits automatic critical hits? Just give us basic ideas of what pluses these abilities would be at.</p><p></p><p>Oh, how about an ability that kills anything and everything outright in one hit, regardless of level or deific status? (In other words, one hit would kill even a Time Lord outright, no save allowed.)</p><p></p><p></p><p></p><p>No problem!</p></blockquote><p></p>
[QUOTE="Anubis, post: 693284, member: 2358"] I think my idea is better . . . Talk about "more complex" . . . Why not keep the two the same, as they aren't AT ALL unbalanced, and then add a new one at +10? I simply fail to see how Disruption and Mighty Disruption are unbalanced as-is. Some others do need tweaking, but I see nothing at all wrong with those two. It pales in comparison to the complexity of your new system, ya' know. I think a very small amount of complexity for such a big thing is perfectly fine, even necessary. How would you rate a weapon that can kill any deity of up to Greater Deity Status in one hit, Fortitude save DC 100? How would you rate a weapon that deals an extra 100d100 force damage to an opponent? How about a weapon with the ability to always maximize damage and then multiply it by 10? How about an ability that multiples the critical multiplier by 10? How about an ability that makes all hits automatic critical hits? Just give us basic ideas of what pluses these abilities would be at. Oh, how about an ability that kills anything and everything outright in one hit, regardless of level or deific status? (In other words, one hit would kill even a Time Lord outright, no save allowed.) No problem! [/QUOTE]
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