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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 693508" data-attributes="member: 326"><p>Hello again Anubis mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Probably because I already show how to make a vorpal variant at +10 (up to +50 in fact*). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>*Yes thats it always decapitating.</p><p></p><p></p><p></p><p>No point going into that now. I'll show all my reasoning in the book.</p><p></p><p></p><p></p><p>I knew you were going to say that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But something should only be as complex as its form necessitates. The CR/EL system is complex in that it has to accurately cover myriad factors. The vorpal ability does not have myriad factors therefore you should make it as simple as you can.</p><p></p><p> </p><p></p><p>If you stipulated it only worked on Divine Beings then you could gain "God Slaying" (DC 109) at +50.</p><p></p><p> </p><p></p><p>If damage was delivered 'every hit' (on average +5050 damage) then you would have to say +2525.</p><p></p><p> </p><p></p><p>The problem with that type of ability (damage multipliers) is that its going to be much more attractive to someone wielding a Greatsword than a Dagger.</p><p></p><p> </p><p></p><p>Do you mean adds 10 to the existing multiplier (I have that ability its called "Devastating"**); or one that multiplies the multiplier? I don't think multiplying the multiplier is wise. </p><p></p><p> </p><p></p><p>Already have that. The ability is called "Rending"**. </p><p></p><p></p><p></p><p>Just did, anymore?</p><p></p><p>**No point giving away details to stuff I already have.</p><p></p><p></p><p></p><p>Mmmm. I don't like 'no save' situations; especially since DCs scale indefinately. But you can always raise the DCs.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 693508, member: 326"] Hello again Anubis mate! :) Probably because I already show how to make a vorpal variant at +10 (up to +50 in fact*). ;) *Yes thats it always decapitating. No point going into that now. I'll show all my reasoning in the book. I knew you were going to say that! :p But something should only be as complex as its form necessitates. The CR/EL system is complex in that it has to accurately cover myriad factors. The vorpal ability does not have myriad factors therefore you should make it as simple as you can. If you stipulated it only worked on Divine Beings then you could gain "God Slaying" (DC 109) at +50. If damage was delivered 'every hit' (on average +5050 damage) then you would have to say +2525. The problem with that type of ability (damage multipliers) is that its going to be much more attractive to someone wielding a Greatsword than a Dagger. Do you mean adds 10 to the existing multiplier (I have that ability its called "Devastating"**); or one that multiplies the multiplier? I don't think multiplying the multiplier is wise. Already have that. The ability is called "Rending"**. Just did, anymore? **No point giving away details to stuff I already have. Mmmm. I don't like 'no save' situations; especially since DCs scale indefinately. But you can always raise the DCs. :) [/QUOTE]
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