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Immortal's Handbook continuation thread
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<blockquote data-quote="Gez" data-source="post: 700396" data-attributes="member: 1328"><p>DMG, page 185, table 8-15:</p><p></p><p>Flaming: +1 bonus</p><p>Frost: +1 bonus</p><p>Shock: +1 bonus</p><p></p><p>Magic of Faerûn, page 139, table 6-3:</p><p>Corrosive: +1 bonus</p><p>Screaming: +1 bonus</p><p></p><p></p><p>Each of these enchantment deal +1d6 point of energy damage (fire, cold, electricity, acid and sonic respectively) and that is not multiplied by critical hits.</p><p></p><p>That's why I said energy damage costed +1 per d6.</p><p></p><p>Now, maybe the ELH changed that for energy damage that can be stacked <em>ad infinitum</em> rather than being taken only once. But IMO, a dagger that would give a rogue wielder +1d6 of sneak attack damage would be extra-weak, as it would be limited by class, nature of the opponent, and circumstance of combat (people tend to forget concealment negates sneak attack, even if you're not immune to it). That's why I stay by my +2d6 sneak attack damage for a +1 ability.</p></blockquote><p></p>
[QUOTE="Gez, post: 700396, member: 1328"] DMG, page 185, table 8-15: Flaming: +1 bonus Frost: +1 bonus Shock: +1 bonus Magic of Faerûn, page 139, table 6-3: Corrosive: +1 bonus Screaming: +1 bonus Each of these enchantment deal +1d6 point of energy damage (fire, cold, electricity, acid and sonic respectively) and that is not multiplied by critical hits. That's why I said energy damage costed +1 per d6. Now, maybe the ELH changed that for energy damage that can be stacked [i]ad infinitum[/i] rather than being taken only once. But IMO, a dagger that would give a rogue wielder +1d6 of sneak attack damage would be extra-weak, as it would be limited by class, nature of the opponent, and circumstance of combat (people tend to forget concealment negates sneak attack, even if you're not immune to it). That's why I stay by my +2d6 sneak attack damage for a +1 ability. [/QUOTE]
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Immortal's Handbook continuation thread
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