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Immortal's Handbook continuation thread
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<blockquote data-quote="Eldorian" data-source="post: 704348" data-attributes="member: 10504"><p><strong>epic spells</strong></p><p></p><p>UK</p><p></p><p>Additionally, are you planning on including epic spells in the ImHB?</p><p></p><p>If so, I thought up an interesting one.</p><p></p><p>It's titled Overkill.</p><p></p><p>It does the following:</p><p></p><p>Fort save or be petrified.</p><p></p><p>Will save or suffer a Trap the Soul</p><p></p><p>Fort save or die.</p><p></p><p>Reflex save or be caught in the 10 foot diameter sphere that is annihilated. If caught, Fort save or be annihilated with the sphere (physical form wiped out of exsistance). </p><p></p><p>(One could argue that even if you succeed on this fort save, since the sphere was annihilated, you are now in a 10 foot diameter vacumn, and explosive decompresion and then his friend implosive recompresion from surounding air occur. You might say this is 20d6 with Fort save for half, since it fits in with the Seed Destroy. Flesh bags only please, constructs and most undead need not apply. Unfortunatly, while I was playing the Star Wars d20, we could never find the rules for explosive decompresion, dispite it's frequent occurance, so I have no official d20 rules for it. By the official rules we could find in both the revised and old star wars books, suffication is what killed you, but the exposure to the cold did some subdual damage, and the radiation (assuming in space) was pretty nasty after they pull you back in the starship).</p><p></p><p>Spell seeds: Transform 21 +10(inanimate, nonliving) Ad hoc 30 for trap the soul, slay 25, and finally Destroy 29 </p><p></p><p>final DC is 115</p><p></p><p>I must admit, I'm unused to the spell creation system for epic spells, as I don't like the system for casting them. But if you must use them, based on letting players use their epic handbooks, then here is one i liked.</p><p></p><p>Advantages of this spell are many fold. Fail the first save and you are a statue that gets disintegrated, requiring a Wish to get you back. Fail the second and then you have 2 more chances to die, with your soul trapped, which is a pain unless your group wins the battle. And if you succeed on the first 2 saves, the other 2 are just plain death spells, nothing to see here, move along, move along. Reason I do petrification first is that if you trap the soul then petrify, they just need to free the soul and you count as dead for true resurection (least i would rule that). I see epic battles between organizations as fights to see who makes who expend the most wishes fixing whatever you did to the other guy (or equivalent epic spell with annoying costs).</p><p></p><p>anyways, I should go to bed now.</p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 704348, member: 10504"] [b]epic spells[/b] UK Additionally, are you planning on including epic spells in the ImHB? If so, I thought up an interesting one. It's titled Overkill. It does the following: Fort save or be petrified. Will save or suffer a Trap the Soul Fort save or die. Reflex save or be caught in the 10 foot diameter sphere that is annihilated. If caught, Fort save or be annihilated with the sphere (physical form wiped out of exsistance). (One could argue that even if you succeed on this fort save, since the sphere was annihilated, you are now in a 10 foot diameter vacumn, and explosive decompresion and then his friend implosive recompresion from surounding air occur. You might say this is 20d6 with Fort save for half, since it fits in with the Seed Destroy. Flesh bags only please, constructs and most undead need not apply. Unfortunatly, while I was playing the Star Wars d20, we could never find the rules for explosive decompresion, dispite it's frequent occurance, so I have no official d20 rules for it. By the official rules we could find in both the revised and old star wars books, suffication is what killed you, but the exposure to the cold did some subdual damage, and the radiation (assuming in space) was pretty nasty after they pull you back in the starship). Spell seeds: Transform 21 +10(inanimate, nonliving) Ad hoc 30 for trap the soul, slay 25, and finally Destroy 29 final DC is 115 I must admit, I'm unused to the spell creation system for epic spells, as I don't like the system for casting them. But if you must use them, based on letting players use their epic handbooks, then here is one i liked. Advantages of this spell are many fold. Fail the first save and you are a statue that gets disintegrated, requiring a Wish to get you back. Fail the second and then you have 2 more chances to die, with your soul trapped, which is a pain unless your group wins the battle. And if you succeed on the first 2 saves, the other 2 are just plain death spells, nothing to see here, move along, move along. Reason I do petrification first is that if you trap the soul then petrify, they just need to free the soul and you count as dead for true resurection (least i would rule that). I see epic battles between organizations as fights to see who makes who expend the most wishes fixing whatever you did to the other guy (or equivalent epic spell with annoying costs). anyways, I should go to bed now. Eldorian Antar [/QUOTE]
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