Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Immortal's Handbook continuation thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldorian" data-source="post: 707165" data-attributes="member: 10504"><p>UK</p><p></p><p></p><p>Hey to you too. =P</p><p></p><p></p><p></p><p>I agree. you should take each odd stat and subtract 11, and each even and subtract 10, and then divide by whatever, only keep track of full bonuses. The odd stats, while required for feats, have almost no effect otherwise, certainly not enought to majorly effect CR.</p><p></p><p></p><p></p><p>I'm not so sure on if fighters benefit more. Maybe the problem is there are not enough good magic items for spell casters. Maybe I need to type out my supposed changes to magic item creation, huh? =D</p><p></p><p></p><p>I thought that before reading what you had changed how stats worked, into .1 increments.</p><p></p><p></p><p></p><p>Yah, see above.</p><p></p><p></p><p></p><p>I dunno, all stats but Con as nil suggest the same value as a 0, which is a penalty.</p><p></p><p></p><p></p><p>In savage species i think they let monsters countinue to gain HD instead of classes.</p><p></p><p></p><p></p><p>Definatly. Since the medusa only gets poison on one attack, and it is an extra attack, it needs some sort of special case. Perhaps add a half of the bonus again for each attack the creature can make that has that poison on it. Also, initial damage should be rated higher than secondary. 3d6 con intial and 1d6 secondary is much tougher than 1d6 initial and 3d6 secondary. First one means you might die, second means get a neutralize poison or you might die.</p><p></p><p></p><p></p><p></p><p>A bodak's gaze is a 9th level spell? Isn't finger of death 7th level and slay living 5th? It's much closer to 7th (slay living is touch). Also, do you think 0.6 is enough for a creature that had the supernatural power to cause one person to turn to stone as a standard action? basically has flesh to stone as an unlimited use, DC 10 +1/2HD +Cha, spell-like power usuable at will? Perhaps that should be twice 0.6 (1.2), and gaze attacks should be three times, or 1.8.</p><p></p><p></p><p></p><p></p><p></p><p>Well, in savage species they have rules for monsters gaining levels of monster classes, so you could start the medusa as a first level PC with 1hd of monsterous humanoid. Also, a ECL 12 medusa, if it started with no character wealth at ECL 7, would have wealth of 12 - wealth of 7, or about 88k- 19k for a PC, 69k gold, which is more than a level 11 character. I think it's easier to assume that the character has character wealth at all levels, using the advancement ideas from savage species that alow you to play monsters at first level.</p><p></p><p></p><p></p><p></p><p>Ah good, wish I had known that, was alot of work trying to figure out where they belonged =P</p><p></p><p></p><p></p><p>See, once again, if the magic items equally favored both spell caster and warrior, then we'd not have this problem. Note to self, finish alternate item rules.</p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 707165, member: 10504"] UK Hey to you too. =P I agree. you should take each odd stat and subtract 11, and each even and subtract 10, and then divide by whatever, only keep track of full bonuses. The odd stats, while required for feats, have almost no effect otherwise, certainly not enought to majorly effect CR. I'm not so sure on if fighters benefit more. Maybe the problem is there are not enough good magic items for spell casters. Maybe I need to type out my supposed changes to magic item creation, huh? =D I thought that before reading what you had changed how stats worked, into .1 increments. Yah, see above. I dunno, all stats but Con as nil suggest the same value as a 0, which is a penalty. In savage species i think they let monsters countinue to gain HD instead of classes. Definatly. Since the medusa only gets poison on one attack, and it is an extra attack, it needs some sort of special case. Perhaps add a half of the bonus again for each attack the creature can make that has that poison on it. Also, initial damage should be rated higher than secondary. 3d6 con intial and 1d6 secondary is much tougher than 1d6 initial and 3d6 secondary. First one means you might die, second means get a neutralize poison or you might die. A bodak's gaze is a 9th level spell? Isn't finger of death 7th level and slay living 5th? It's much closer to 7th (slay living is touch). Also, do you think 0.6 is enough for a creature that had the supernatural power to cause one person to turn to stone as a standard action? basically has flesh to stone as an unlimited use, DC 10 +1/2HD +Cha, spell-like power usuable at will? Perhaps that should be twice 0.6 (1.2), and gaze attacks should be three times, or 1.8. Well, in savage species they have rules for monsters gaining levels of monster classes, so you could start the medusa as a first level PC with 1hd of monsterous humanoid. Also, a ECL 12 medusa, if it started with no character wealth at ECL 7, would have wealth of 12 - wealth of 7, or about 88k- 19k for a PC, 69k gold, which is more than a level 11 character. I think it's easier to assume that the character has character wealth at all levels, using the advancement ideas from savage species that alow you to play monsters at first level. Ah good, wish I had known that, was alot of work trying to figure out where they belonged =P See, once again, if the magic items equally favored both spell caster and warrior, then we'd not have this problem. Note to self, finish alternate item rules. Eldorian Antar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Immortal's Handbook continuation thread
Top