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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 707999" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Couldn't we just keep it at Total; minus 63 and divide by 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Fighters benefit offensively and defensively. Wizards benefit more defensively.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I hate having exceptions to simple mechanics - really slows things immensely. </p><p></p><p></p><p></p><p>I can see it working as a mechanic, if not biologically.</p><p></p><p></p><p></p><p>Thats what I was thinking.</p><p></p><p></p><p></p><p>Seems feasible. I like it.</p><p></p><p> </p><p></p><p>Oops 0.7 x2 = 1.4 +0.5 = 1.9 </p><p></p><p></p><p></p><p>You see this is the problem with Spell-like Abilities.</p><p></p><p>Ideally you want to rate the top 'At Will' ability and have secondary abilities as fractions of that - since you can only use one ability per round. </p><p></p><p>Whereas a Gaze Weapon is automatic and therefore constitutes an additional attack. So actually perhaps its better simply rating it and adding +0.5 rather than doubling it.</p><p></p><p></p><p></p><p>Possibly.</p><p></p><p>By our current method we arrive at ECL 10.5 (11).</p><p></p><p>What did Savage Species have again?</p><p></p><p></p><p></p><p>Sorry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>A 10th-level Fighter with PC equipment is equal to a 19th-level Fighter with 1st-level PC equipment.</p><p></p><p>But you couldn't say the same about two Wizards.</p><p></p><p>Unfortunately this in turn impacts Integrated 'Spells'. Which in turn impacts Spell-like Abilities...yadda yadda yadda...you end up running round in circles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 707999, member: 326"] Hello again mate! :D Couldn't we just keep it at Total; minus 63 and divide by 10. :p Fighters benefit offensively and defensively. Wizards benefit more defensively. :) I hate having exceptions to simple mechanics - really slows things immensely. I can see it working as a mechanic, if not biologically. Thats what I was thinking. Seems feasible. I like it. Oops 0.7 x2 = 1.4 +0.5 = 1.9 You see this is the problem with Spell-like Abilities. Ideally you want to rate the top 'At Will' ability and have secondary abilities as fractions of that - since you can only use one ability per round. Whereas a Gaze Weapon is automatic and therefore constitutes an additional attack. So actually perhaps its better simply rating it and adding +0.5 rather than doubling it. Possibly. By our current method we arrive at ECL 10.5 (11). What did Savage Species have again? Sorry. :o A 10th-level Fighter with PC equipment is equal to a 19th-level Fighter with 1st-level PC equipment. But you couldn't say the same about two Wizards. Unfortunately this in turn impacts Integrated 'Spells'. Which in turn impacts Spell-like Abilities...yadda yadda yadda...you end up running round in circles. :rolleyes: [/QUOTE]
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