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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 722577" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Finished writing it - not finished typing it up yet. </p><p></p><p>I am tweaking the format a little as well, I need an additional header to do smaller titles.</p><p></p><p> </p><p></p><p>Unfortunately that gets you into the same problems only different; you would have Kobolds the same as Orcs etc.</p><p></p><p> </p><p></p><p>I took everything into account I even Rule-0'ed the Skeletons Charisma to equal the zombies. I am sure that Cha 11 is either a typo (as with the Hill Giants Charisma) or just poor judgement by the designers.</p><p></p><p>In fact I just checked the MM errata and skeletons are indeed meant to have Cha 1. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Though they haven't spotted the flaw in the Hill Giant entry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> </p><p></p><p>Give them bastard sword; armour and shield. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>Orcs work out at 0.55 (1).</p><p></p><p></p><p></p><p>I would go along with CR 1; but I am happy to let the results stand as they do. The system is only minute fractions out on the most difficult monsters to equate - I can live with that. When I first started designing the CR system I was happy being one point out; now thats down to fractions</p><p></p><p></p><p></p><p>Glad to hear all your hard work paid off! Later dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 722577, member: 326"] Hiya mate! :) Finished writing it - not finished typing it up yet. I am tweaking the format a little as well, I need an additional header to do smaller titles. Unfortunately that gets you into the same problems only different; you would have Kobolds the same as Orcs etc. I took everything into account I even Rule-0'ed the Skeletons Charisma to equal the zombies. I am sure that Cha 11 is either a typo (as with the Hill Giants Charisma) or just poor judgement by the designers. In fact I just checked the MM errata and skeletons are indeed meant to have Cha 1. :) Though they haven't spotted the flaw in the Hill Giant entry. :( Give them bastard sword; armour and shield. ;) Orcs work out at 0.55 (1). I would go along with CR 1; but I am happy to let the results stand as they do. The system is only minute fractions out on the most difficult monsters to equate - I can live with that. When I first started designing the CR system I was happy being one point out; now thats down to fractions Glad to hear all your hard work paid off! Later dude! :) [/QUOTE]
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