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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 726547" data-attributes="member: 326"><p>Hi Gez mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Imagine a ten foot tall werewolf with a Succubus like torso growing out of the top of its head.</p><p></p><p></p><p></p><p>I thought it would have made for a more interesting illustration.</p><p></p><p></p><p></p><p>No it was a 30ft behemoth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> Naga, Crown</p><p>Art Notes: Heads splayed writhing in their own majesty it resembles a great nine headed serpent, each head humanoid yet twisted in hatred.</p><p> </p><p>Huge Aberration</p><p>Hit Dice: 27d8+189 (310 hp)</p><p>Initiative: +8 (+4 Dex, +4 improved initiative)</p><p>Speed: 40 ft. </p><p>AC: 27 (-2 size, +4 Dex, +16 natural )</p><p>Attacks: 9 bites +27 melee </p><p>Damage: Bites 2d6+13 and poison </p><p>Face/Reach: 15 ft. by 15 ft. (coiled) / 10 ft.</p><p>Special Attacks: Charming gaze, detect thoughts, poison, spit, spells </p><p>Special Qualities: Poison immunity, regeneration, spell resistance 32</p><p>Saves: Fort +18, Ref +15, Will +25</p><p>Abilities: Str 28, Dex 19, Con 25, Int 26, Wis 26, Cha 35</p><p>Skills: Bluff +16, Concentration +16, Knowledge (any one) +14, Listen +23, Sense Motive +14, Spellcraft +14, Spot +23</p><p>Feats: Alertness, Combat Casting, Dodge, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Spell Focus (any one school)</p><p>Climate/Terrain: Temperate and warm land and underground </p><p>Organization: Solitary or nest (naga crown plus 2-4 devil nagas and 5-8 spirit nagas) </p><p>Challenge Rating: 25 </p><p>Treasure: Triple Standard</p><p>Alignment: Usually chaotic evil </p><p>Advancement Range: By character class</p><p></p><p> Description</p><p> Naga crowns represent the zenith of naga mutation. Heads splayed writhing in their own majesty. These creatures resemble a great nine headed serpent, each head humanoid yet twisted in hatred. They easily reach 50 feet in length and weigh about 9000 pounds. Scales are coloured at the whim of the monster, though they typically favour green banded with black.</p><p> Magically adept with few peers they dominate the surrounding territory, quickly establishing a niche for them and their brood. Naga crowns enjoy charming opponents by gaze or by spell, and any lair will likely have charmed humanoid or animal slaves until such time a sthe nagas finish playing with such 'toys'. Considered by many, as well as themselves, as the true masters of naga kind it has been speculated that naga crowns are the spawn of the titaness Mormo, mother of serpents. She who has given birth to many such abominations. However, even if this is the case, naga crowns acknowledge no power greater than themselves. So any homage to Mormo is rendered through the spreading of grief and murder rather than actual supplication. </p><p></p><p> Combat</p><p> Fearsome opponents indeed. Capable of combating attacks on several fronts at once, they will swiftly dispose of all but the most redoubtable of challenges. Attackers can quickly find themselves overcome by multiple spells in the space of but a few seconds. Each head acts independantly, yet coordinated with the whole mass, the effects can be deadly. Potentially capable of casting as many as nine spells in a single round, with commensurate physical abilities to match, these creatures consider themselves invincible.</p><p> To sever a head of a naga crown an opponent must hit the monsters neck with a slashing weapon and deal damage equal to the naga crown's original hit point total, divided by its original number of heads in one blow. </p><p></p><p>Charming Gaze (Su): As charm person, Will save (DC 34).</p><p>Detect Thoughts (Su): A naga crown can continuously detect thoughts as the spell cast by a 17th-level sorceror (DC24). this ability is always active.</p><p>Poison (Ex): Bites, Fortitude save (DC 30); initial damage 2d8 temporary Constitution, secondary damage death.</p><p>Poison Immunity (Ex): a naga crown is immune to all poisons and toxins.</p><p>Regeneration (Ex): A naga crown regenerates severed heads in 2d6 rounds. To prevent a head growing back, at least 5 points of fire or acid damage must be dealt to the stump (AC31) before the new head appears.</p><p>Skills: A naga crown receives a +8 racial bonus to Spot and Listen checks due to its multiple heads. </p><p>Spit (Ex): A naga crown can spit its venom up to 30ft. as a standard action. The attack ignores armor and has no range increment. Opponents hit by this attack must attempt saves against the naga crown's poison as above.</p><p>Spells: Naga crowns cast spells as 17th-level sorcerors, and can also cast cleric spells from the Chaos and Evil domains as arcane spells (save DC22 + spell level).</p><p></p><p></p><p></p><p>Naturally - the ones they wrongly changed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 726547, member: 326"] Hi Gez mate! :) Imagine a ten foot tall werewolf with a Succubus like torso growing out of the top of its head. I thought it would have made for a more interesting illustration. No it was a 30ft behemoth. :D Naga, Crown Art Notes: Heads splayed writhing in their own majesty it resembles a great nine headed serpent, each head humanoid yet twisted in hatred. Huge Aberration Hit Dice: 27d8+189 (310 hp) Initiative: +8 (+4 Dex, +4 improved initiative) Speed: 40 ft. AC: 27 (-2 size, +4 Dex, +16 natural ) Attacks: 9 bites +27 melee Damage: Bites 2d6+13 and poison Face/Reach: 15 ft. by 15 ft. (coiled) / 10 ft. Special Attacks: Charming gaze, detect thoughts, poison, spit, spells Special Qualities: Poison immunity, regeneration, spell resistance 32 Saves: Fort +18, Ref +15, Will +25 Abilities: Str 28, Dex 19, Con 25, Int 26, Wis 26, Cha 35 Skills: Bluff +16, Concentration +16, Knowledge (any one) +14, Listen +23, Sense Motive +14, Spellcraft +14, Spot +23 Feats: Alertness, Combat Casting, Dodge, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Spell Focus (any one school) Climate/Terrain: Temperate and warm land and underground Organization: Solitary or nest (naga crown plus 2-4 devil nagas and 5-8 spirit nagas) Challenge Rating: 25 Treasure: Triple Standard Alignment: Usually chaotic evil Advancement Range: By character class Description Naga crowns represent the zenith of naga mutation. Heads splayed writhing in their own majesty. These creatures resemble a great nine headed serpent, each head humanoid yet twisted in hatred. They easily reach 50 feet in length and weigh about 9000 pounds. Scales are coloured at the whim of the monster, though they typically favour green banded with black. Magically adept with few peers they dominate the surrounding territory, quickly establishing a niche for them and their brood. Naga crowns enjoy charming opponents by gaze or by spell, and any lair will likely have charmed humanoid or animal slaves until such time a sthe nagas finish playing with such 'toys'. Considered by many, as well as themselves, as the true masters of naga kind it has been speculated that naga crowns are the spawn of the titaness Mormo, mother of serpents. She who has given birth to many such abominations. However, even if this is the case, naga crowns acknowledge no power greater than themselves. So any homage to Mormo is rendered through the spreading of grief and murder rather than actual supplication. Combat Fearsome opponents indeed. Capable of combating attacks on several fronts at once, they will swiftly dispose of all but the most redoubtable of challenges. Attackers can quickly find themselves overcome by multiple spells in the space of but a few seconds. Each head acts independantly, yet coordinated with the whole mass, the effects can be deadly. Potentially capable of casting as many as nine spells in a single round, with commensurate physical abilities to match, these creatures consider themselves invincible. To sever a head of a naga crown an opponent must hit the monsters neck with a slashing weapon and deal damage equal to the naga crown's original hit point total, divided by its original number of heads in one blow. Charming Gaze (Su): As charm person, Will save (DC 34). Detect Thoughts (Su): A naga crown can continuously detect thoughts as the spell cast by a 17th-level sorceror (DC24). this ability is always active. Poison (Ex): Bites, Fortitude save (DC 30); initial damage 2d8 temporary Constitution, secondary damage death. Poison Immunity (Ex): a naga crown is immune to all poisons and toxins. Regeneration (Ex): A naga crown regenerates severed heads in 2d6 rounds. To prevent a head growing back, at least 5 points of fire or acid damage must be dealt to the stump (AC31) before the new head appears. Skills: A naga crown receives a +8 racial bonus to Spot and Listen checks due to its multiple heads. Spit (Ex): A naga crown can spit its venom up to 30ft. as a standard action. The attack ignores armor and has no range increment. Opponents hit by this attack must attempt saves against the naga crown's poison as above. Spells: Naga crowns cast spells as 17th-level sorcerors, and can also cast cleric spells from the Chaos and Evil domains as arcane spells (save DC22 + spell level). Naturally - the ones they wrongly changed. ;) [/QUOTE]
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