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Immortal's Handbook continuation thread
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<blockquote data-quote="poilbrun" data-source="post: 744150" data-attributes="member: 532"><p>I still think that some of the changes are not necessary, and could unbalance the game at low level. Skill focus +10? That means that a skill that can maximum be at +9 at level 1 (4 ranks, 5 for ability bonus if 18 + 2 for race) can be boosted to +19? Weapon focus +2? That means a level 1 fighter is on par with his weapon of choice when compared to a fighter 3 without weapon focus (as far as hitting with the weapon is concerned only, of course)? I even think that +2 to an ability score for 1 feat is too much. Normally, you can gain 2 points in your ability score every 8 levels. With 1 feat every three levels, that means more or less +5 every 9 levels, if you put everything in the same ability score (I know there are some very useful epic feats that a character might take instead of this one, but let's say he focuses). At +2 to one ability score, that would clearly mean that the +1 every 4 levels is just a cosmetic change! But then, since I do not agree with those changes, I'll just not apply them, easy.</p><p></p><p>As far as skill point go, I still believe UK gives them too much power, but Anubis does not give them enough. I have yet to see a monster, or a template, that has bonus skill points in truly useless skills. Since this is the only case in which the modifier to CR for skills applies (remember that we do not modify a rogue CR because he has a lot of skill points), I believe that the easy way would be to up a little the value of skills from what UK proposed. 56 skill points were equal 14 ability score points, which is 1 point = 4 skill points. Lets make it 1 point = 5 or 6 points.</p><p></p><p>As for Gen Con UK, I won't be able to make it this year. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="poilbrun, post: 744150, member: 532"] I still think that some of the changes are not necessary, and could unbalance the game at low level. Skill focus +10? That means that a skill that can maximum be at +9 at level 1 (4 ranks, 5 for ability bonus if 18 + 2 for race) can be boosted to +19? Weapon focus +2? That means a level 1 fighter is on par with his weapon of choice when compared to a fighter 3 without weapon focus (as far as hitting with the weapon is concerned only, of course)? I even think that +2 to an ability score for 1 feat is too much. Normally, you can gain 2 points in your ability score every 8 levels. With 1 feat every three levels, that means more or less +5 every 9 levels, if you put everything in the same ability score (I know there are some very useful epic feats that a character might take instead of this one, but let's say he focuses). At +2 to one ability score, that would clearly mean that the +1 every 4 levels is just a cosmetic change! But then, since I do not agree with those changes, I'll just not apply them, easy. As far as skill point go, I still believe UK gives them too much power, but Anubis does not give them enough. I have yet to see a monster, or a template, that has bonus skill points in truly useless skills. Since this is the only case in which the modifier to CR for skills applies (remember that we do not modify a rogue CR because he has a lot of skill points), I believe that the easy way would be to up a little the value of skills from what UK proposed. 56 skill points were equal 14 ability score points, which is 1 point = 4 skill points. Lets make it 1 point = 5 or 6 points. As for Gen Con UK, I won't be able to make it this year. :( [/QUOTE]
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