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Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 748033" data-attributes="member: 2358"><p>I can concede +3 for Skill Focus easily enough.</p><p></p><p>UK, your problem is that you're trying to equate everything! Face facts, not everything is worth the same. A feat and ability scores can't be compared, nor can feats and skills. First off, to say that if a feat is worth 0.2 and ability scores are worth 0.1, then a feat giving ability scores should give 2 ability score points is flawed. All the skills bonuses and feat bonuses are BONUSES, not part of normal progression. Therefore, they must be rated entirely differently. Second, since all feats have different usefulness, you simpyl CAN'T assign one value to them all and go with it. To do so is a flaw in and of itself.</p><p></p><p>The biggest problem with your system, as it stands, is that it takes TOO MANY factors into consideration. The whole system, being based around variable, simply can't be equated. That is why I gave up on finding a hardcore system with which to calculate CR.</p><p></p><p>I daresay I can more accurately key CR to a creature from a first-hand look than you can with your system. It's because of the variables.</p></blockquote><p></p>
[QUOTE="Anubis, post: 748033, member: 2358"] I can concede +3 for Skill Focus easily enough. UK, your problem is that you're trying to equate everything! Face facts, not everything is worth the same. A feat and ability scores can't be compared, nor can feats and skills. First off, to say that if a feat is worth 0.2 and ability scores are worth 0.1, then a feat giving ability scores should give 2 ability score points is flawed. All the skills bonuses and feat bonuses are BONUSES, not part of normal progression. Therefore, they must be rated entirely differently. Second, since all feats have different usefulness, you simpyl CAN'T assign one value to them all and go with it. To do so is a flaw in and of itself. The biggest problem with your system, as it stands, is that it takes TOO MANY factors into consideration. The whole system, being based around variable, simply can't be equated. That is why I gave up on finding a hardcore system with which to calculate CR. I daresay I can more accurately key CR to a creature from a first-hand look than you can with your system. It's because of the variables. [/QUOTE]
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