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*Pathfinder & Starfinder
Immortal's Handbook continuation thread
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<blockquote data-quote="Clay_More" data-source="post: 749065" data-attributes="member: 9813"><p>Good evening again Upper_Krust... </p><p>Seems you always come on same time as me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyways, the problem with the skills all comes down to one central problem about CR that makes it an advisory system more than anything. The ways a DM uses the different monsters are very different. The skills are just an example of this, some DM's might use skills as a big factor of monsters where others hardly ever roll a skill check. </p><p>Should a DM give his players less experience if he forgot to use the Spell-Like abilities of an Ogre-Magi? Should he give less experience if they slayed a Dragon before it got to use its Breath Weapon, which is an essential part of the CR? Should a DM give less experience if his players encountered a couple of rogues out in an open space where they couldn't use all their special abilities and skills?</p><p>The skills are what you make them, IMO. If you play a style of game where the skills have little influence, that "could" easily be house-ruled out of the CR equation. If you play a game where skills are heavily used, with hiding ambushes, sneaky kobolds, epic spellcasters etc. then it might by house-ruled into the CR equation as well. Otherwise, the CR-calculating system would soon get too huge, if there should be individual tables for the DM's style of play. Off course, everything is only IMO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Clay_More, post: 749065, member: 9813"] Good evening again Upper_Krust... Seems you always come on same time as me :) Anyways, the problem with the skills all comes down to one central problem about CR that makes it an advisory system more than anything. The ways a DM uses the different monsters are very different. The skills are just an example of this, some DM's might use skills as a big factor of monsters where others hardly ever roll a skill check. Should a DM give his players less experience if he forgot to use the Spell-Like abilities of an Ogre-Magi? Should he give less experience if they slayed a Dragon before it got to use its Breath Weapon, which is an essential part of the CR? Should a DM give less experience if his players encountered a couple of rogues out in an open space where they couldn't use all their special abilities and skills? The skills are what you make them, IMO. If you play a style of game where the skills have little influence, that "could" easily be house-ruled out of the CR equation. If you play a game where skills are heavily used, with hiding ambushes, sneaky kobolds, epic spellcasters etc. then it might by house-ruled into the CR equation as well. Otherwise, the CR-calculating system would soon get too huge, if there should be individual tables for the DM's style of play. Off course, everything is only IMO :) [/QUOTE]
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